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Copy pathProject_Code.cpp
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288 lines (247 loc) · 11.9 KB
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#include <GL/glut.h>
#include <math.h>
#include <string>
#include <sstream>
#include <iomanip>
#include <stdlib.h>
#include <vector>
#define PI 3.14159265f
// Global Variables
float posX = 0.0f, posY = 0.0f;
float angle = 0.0f, scale = 1.0f, shearX = 0.0f;
float flameTime = 0.0f;
int fireCooldown = 0;
// Screen Dimensions
float screenW = 800.0f;
float screenH = 600.0f;
bool keys[256] = {false};
bool specialKeys[256] = {false};
struct Star { float x, y, size, speed, brightness; };
Star stars[200];
struct Laser { float x, y, dx, dy, angle, scale; bool active; };
std::vector<Laser> lasers;
// Text drawing function
void drawText(float x, float y, void* font, const std::string& text, float r, float g, float b) {
glColor3f(r, g, b);
glRasterPos2f(x, y);
for (char c : text) glutBitmapCharacter(font, c);
}
void drawCircle(float radius, float cx, float cy, int segments) {
glBegin(GL_POLYGON);
for (int i = 0; i < segments; i++) {
float theta = 2.0f * PI * float(i) / float(segments);
glVertex2f(radius * cosf(theta) + cx, radius * sinf(theta) + cy);
}
glEnd();
}
void drawRoundedRect(float x, float y, float w, float h, float r, bool filled) {
int segments = 10;
if (filled) glBegin(GL_POLYGON); else glBegin(GL_LINE_LOOP);
for (int i = 0; i < segments; i++) {
float theta = 0.0f + (PI/2.0f) * (float(i)/segments);
glVertex2f(x + w - r + r*cos(theta), y + h - r + r*sin(theta));
}
for (int i = 0; i < segments; i++) {
float theta = PI/2.0f + (PI/2.0f) * (float(i)/segments);
glVertex2f(x + r + r*cos(theta), y + h - r + r*sin(theta));
}
for (int i = 0; i < segments; i++) {
float theta = PI + (PI/2.0f) * (float(i)/segments);
glVertex2f(x + r + r*cos(theta), y + r + r*sin(theta));
}
for (int i = 0; i < segments; i++) {
float theta = 3.0f*PI/2.0f + (PI/2.0f) * (float(i)/segments);
glVertex2f(x + w - r + r*cos(theta), y + r + r*sin(theta));
}
glEnd();
}
void drawSpaceship() {
float flicker = sinf(flameTime) * 10.0f;
glColor3f(1.0f, 0.2f, 0.0f); glBegin(GL_TRIANGLES); glVertex2f(-15, -40); glVertex2f(15, -40); glVertex2f(0, -75-flicker); glEnd();
glColor3f(1.0f, 0.9f, 0.0f); glBegin(GL_TRIANGLES); glVertex2f(-8, -40); glVertex2f(8, -40); glVertex2f(0, -60-flicker*0.5f); glEnd();
glColor3f(0.9f, 0.0f, 0.0f); glBegin(GL_TRIANGLES); glVertex2f(20, -30); glVertex2f(20, 10); glVertex2f(50, -40); glVertex2f(-20, -30); glVertex2f(-20, 10); glVertex2f(-50, -40); glEnd();
glColor3f(0.95f, 0.95f, 0.95f); glBegin(GL_QUADS); glVertex2f(-20, -40); glVertex2f(20, -40); glVertex2f(20, 40); glVertex2f(-20, 40); glEnd();
glColor3f(0.9f, 0.0f, 0.0f); glBegin(GL_TRIANGLES); glVertex2f(20, 40); glVertex2f(-20, 40); glVertex2f(0, 80); glEnd();
glColor3f(0.2f, 0.2f, 0.2f); drawCircle(10, 0, 0, 30); drawCircle(10, 0, 25, 30);
glColor3f(0.0f, 1.0f, 1.0f); drawCircle(8, 0, 0, 30); drawCircle(8, 0, 25, 30);
}
void drawBackgroundAndUI() {
for(int i = 0; i < 200; i++) {
glColor3f(stars[i].brightness, stars[i].brightness, stars[i].brightness);
glPointSize(stars[i].size); glBegin(GL_POINTS); glVertex2f(stars[i].x, stars[i].y); glEnd();
}
float moonX = -screenW/2.0f + 150.0f;
float moonY = screenH/2.0f - 150.0f;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (int i = 0; i < 10; i++) {
glColor4f(0.9f, 0.9f, 0.8f, 0.02f + (0.03f * i));
drawCircle(85.0f - (i * 3.5f), moonX, moonY, 40);
}
glDisable(GL_BLEND);
glColor3f(0.95f, 0.95f, 0.85f); drawCircle(50.0f, moonX, moonY, 40);
glColor3f(0.80f, 0.80f, 0.70f); drawCircle(10.0f, moonX-15, moonY-15, 20); drawCircle(14.0f, moonX+20, moonY+15, 20); drawCircle(8.0f, moonX-5, moonY+25, 20);
// =====================================
// Responsive UI Panels (Bottom Aligned)
// =====================================
glEnable(GL_BLEND);
float pad = 20.0f;
float pW = 280.0f;
float pH = 180.0f;
float leftX = -screenW/2.0f + pad;
float bottomY = -screenH/2.0f + pad;
glColor4f(0.04f, 0.12f, 0.2f, 0.8f);
drawRoundedRect(leftX, bottomY, pW, pH, 5, true);
glColor3f(0.3f, 0.6f, 0.8f); glLineWidth(2.0f);
drawRoundedRect(leftX, bottomY, pW, pH, 5, false);
float textX = leftX + 15.0f;
float headerY = bottomY + pH - 25.0f;
glBegin(GL_LINES); glVertex2f(leftX + 10, headerY - 5); glVertex2f(leftX + pW - 10, headerY - 5); glEnd();
drawText(leftX + 35.0f, headerY, GLUT_BITMAP_HELVETICA_18, "KEYBOARD CONTROLS", 0.5f, 0.8f, 1.0f);
float step = 22.0f;
drawText(textX, headerY - step*1.2f, GLUT_BITMAP_HELVETICA_12, "Arrows: Translate Rocket", 1.0f, 1.0f, 1.0f);
drawText(textX, headerY - step*2.2f, GLUT_BITMAP_HELVETICA_12, "A / D: Rotate", 1.0f, 1.0f, 1.0f);
drawText(textX, headerY - step*3.2f, GLUT_BITMAP_HELVETICA_12, "W / S: Scale (Zoom)", 1.0f, 1.0f, 1.0f);
drawText(textX, headerY - step*4.2f, GLUT_BITMAP_HELVETICA_12, "Q / E: Shear (Skew)", 1.0f, 1.0f, 1.0f);
drawText(textX, headerY - step*5.2f, GLUT_BITMAP_HELVETICA_12, "SPACE: Fire Laser", 1.0f, 0.6f, 0.2f);
drawText(textX, headerY - step*6.2f, GLUT_BITMAP_HELVETICA_12, "ESC: Exit Program", 1.0f, 0.3f, 0.3f);
float rightX = screenW/2.0f - pW - pad;
glColor4f(0.04f, 0.12f, 0.1f, 0.8f);
drawRoundedRect(rightX, bottomY, pW, pH, 5, true);
glColor3f(0.2f, 0.5f, 0.3f); glLineWidth(2.0f);
drawRoundedRect(rightX, bottomY, pW, pH, 5, false); glLineWidth(1.0f);
float rTextX = rightX + 15.0f;
glBegin(GL_LINES); glVertex2f(rightX + 10, headerY - 5); glVertex2f(rightX + pW - 10, headerY - 5); glEnd();
drawText(rightX + 65.0f, headerY, GLUT_BITMAP_HELVETICA_18, "CURRENT STATUS", 0.5f, 1.0f, 0.5f);
std::stringstream p, r, s, sh;
p << "Position: (" << std::fixed << std::setprecision(2) << posX << ", " << posY << ")";
r << "Rotation Angle: " << angle << " deg";
s << "Scale Factor: " << scale << "x";
sh << "Shear X: " << std::fixed << std::setprecision(2) << shearX;
drawText(rTextX, headerY - step*1.5f, GLUT_BITMAP_HELVETICA_12, p.str(), 1.0f, 1.0f, 1.0f);
drawText(rTextX, headerY - step*2.8f, GLUT_BITMAP_HELVETICA_12, r.str(), 1.0f, 1.0f, 1.0f);
drawText(rTextX, headerY - step*4.1f, GLUT_BITMAP_HELVETICA_12, s.str(), 1.0f, 1.0f, 1.0f);
drawText(rTextX, headerY - step*5.4f, GLUT_BITMAP_HELVETICA_12, sh.str(), 1.0f, 1.0f, 1.0f);
drawText(rTextX, headerY - step*6.7f, GLUT_BITMAP_HELVETICA_12, "Rendering: ", 1.0f, 1.0f, 1.0f);
drawText(rTextX + 80.0f, headerY - step*6.7f, GLUT_BITMAP_HELVETICA_12, "Active", 0.4f, 1.0f, 0.4f);
glDisable(GL_BLEND);
}
void drawLasers() {
for (size_t i = 0; i < lasers.size(); i++) {
if (lasers[i].active) {
glPushMatrix();
glTranslatef(lasers[i].x, lasers[i].y, 0.0f);
glRotatef(lasers[i].angle, 0.0f, 0.0f, 1.0f);
glScalef(lasers[i].scale, lasers[i].scale, 1.0f);
glColor3f(0.0f, 1.0f, 1.0f);
glBegin(GL_QUADS); glVertex2f(-2.0f, 0.0f); glVertex2f(2.0f, 0.0f); glVertex2f(2.0f, 20.0f); glVertex2f(-2.0f, 20.0f); glEnd();
glPopMatrix();
}
}
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
drawBackgroundAndUI();
drawLasers();
glPushMatrix();
glTranslatef(posX, posY, 0.0f);
glRotatef(angle, 0.0f, 0.0f, 1.0f);
glScalef(scale, scale, 1.0f);
float shearMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, shearX, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
glMultMatrixf(shearMatrix);
drawSpaceship();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h) {
if (h == 0) h = 1;
screenW = (float)w;
screenH = (float)h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-screenW/2.0f, screenW/2.0f, -screenH/2.0f, screenH/2.0f);
glMatrixMode(GL_MODELVIEW);
}
void handleContinuousMovement() {
float moveSpeed = 5.0f;
if (specialKeys[GLUT_KEY_UP]) posY += moveSpeed;
if (specialKeys[GLUT_KEY_DOWN]) posY -= moveSpeed;
if (specialKeys[GLUT_KEY_LEFT]) posX -= moveSpeed;
if (specialKeys[GLUT_KEY_RIGHT]) posX += moveSpeed;
if (keys['a'] || keys['A']) angle += 3.0f;
if (keys['d'] || keys['D']) angle -= 3.0f;
if (keys['w'] || keys['W']) scale += 0.02f;
if (keys['s'] || keys['S']) { if (scale > 0.2f) scale -= 0.02f; }
if (keys['q'] || keys['Q']) shearX -= 0.02f;
if (keys['e'] || keys['E']) shearX += 0.02f;
if (keys['r'] || keys['R']) { posX = 0.0f; posY = 0.0f; angle = 0.0f; scale = 1.0f; shearX = 0.0f; lasers.clear(); }
if (keys[' '] && fireCooldown == 0) {
float rad = angle * PI / 180.0f;
float localNoseX = 80.0f * shearX * scale;
float localNoseY = 80.0f * scale;
float startX = posX + (localNoseX * cosf(rad) - localNoseY * sinf(rad));
float startY = posY + (localNoseX * sinf(rad) + localNoseY * cosf(rad));
float dirX = shearX * cosf(rad) - 1.0f * sinf(rad);
float dirY = shearX * sinf(rad) + 1.0f * cosf(rad);
float len = sqrtf(dirX * dirX + dirY * dirY); dirX /= len; dirY /= len;
float laserAngle = atan2f(dirY, dirX) * 180.0f / PI - 90.0f;
bool found = false;
for (size_t i = 0; i < lasers.size(); i++) {
if (!lasers[i].active) {
lasers[i].x = startX; lasers[i].y = startY;
lasers[i].dx = dirX * 15.0f; lasers[i].dy = dirY * 15.0f;
lasers[i].angle = laserAngle;
lasers[i].scale = scale;
lasers[i].active = true; found = true; break;
}
}
if(!found) lasers.push_back({startX, startY, dirX * 15.0f, dirY * 15.0f, laserAngle, scale, true});
fireCooldown = 5;
}
}
void timer(int value) {
if (fireCooldown > 0) fireCooldown--;
flameTime += 0.5f; handleContinuousMovement();
for(int i = 0; i < 200; i++) {
stars[i].y -= stars[i].speed;
if(stars[i].y < -screenH/2.0f) {
stars[i].y = screenH/2.0f;
stars[i].x = (rand() % (int)screenW) - screenW/2.0f;
}
stars[i].brightness = 0.5f + ((rand() % 50) / 100.0f);
}
for (size_t i = 0; i < lasers.size(); i++) {
if (lasers[i].active) {
lasers[i].x += lasers[i].dx; lasers[i].y += lasers[i].dy;
if (lasers[i].y > screenH/2 || lasers[i].y < -screenH/2 || lasers[i].x > screenW/2 || lasers[i].x < -screenW/2) lasers[i].active = false;
}
}
glutPostRedisplay(); glutTimerFunc(30, timer, 0);
}
void keyboardDown(unsigned char key, int x, int y) {
keys[key] = true;
if (key == 27) exit(0);
}
void keyboardUp(unsigned char key, int x, int y) { keys[key] = false; }
void specialDown(int key, int x, int y) { specialKeys[key] = true; }
void specialUp(int key, int x, int y) { specialKeys[key] = false; }
void init() {
glClearColor(0.01f, 0.02f, 0.05f, 1.0f);
for(int i = 0; i < 200; i++) {
stars[i].x = (rand() % 2000) - 1000;
stars[i].y = (rand() % 1500) - 750;
stars[i].size = (rand() % 3) + 1.0f;
stars[i].speed = ((rand() % 5) + 2) * 0.5f;
}
}
int main(int argc, char** argv) {
glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA);
glutInitWindowSize(screenW, screenH); glutCreateWindow("INTERACTIVE SPACESHIP CONTROLLER");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboardDown); glutKeyboardUpFunc(keyboardUp);
glutSpecialFunc(specialDown); glutSpecialUpFunc(specialUp);
glutTimerFunc(0, timer, 0); glutMainLoop(); return 0;
}