Build A Spell Feedback (Minecraft 1.21.1 NeoForge)
First of all, I really like this mod. The spell creation system is very interesting and has a lot of potential. The ability to combine different effects and create unique spells makes this one of the most interesting magic mods I have seen recently.
However, after playing with the mod more, I noticed several bugs and areas that could be improved:
Bugs:
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Shield spells seem to be working incorrectly or not working at all.
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Spell Rune sometimes does not activate even when it has enough mana (200/200).
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Spell Rune seems to be less reliable when stored in stacks compared to when runes are kept separately.
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After dying, the spell selection wheel becomes empty.
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After dying, the Spell Builder menu may lose spell names, colors, and icons.
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The spells themselves still work, but they become invisible in the interface.
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Using a Spell Rune sometimes partially restores the interface, but not completely.
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Rejoining the world fixes this issue.
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Enchantments related to increasing mana capacity (Mana Pool) seem to work only on armor. However, tools and staffs can also be placed in the upgrade table, which makes it unclear whether these enchantments are supposed to work on them as well.
Suggestions:
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Add a HUD element showing the currently selected spell.
- It is easy to forget which spell is currently selected.
- Because of this, players can accidentally use an unwanted spell, such as a mining spell or another destructive spell near their base.
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Add the ability to move the mana bar on the screen.
- The current position of the mana bar may be inconvenient for some players.
- Allowing players to change its position would make the interface more customizable and comfortable.
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Improve the explanation of some mechanics.
- Some enchantments and mechanics are not clear enough.
- It would be helpful to explain in more detail how Mana Pool, Mana Regeneration, and Spell Power work.
Overall, the idea behind this mod is excellent, and I believe that after fixing these issues and improving some features, it could become one of the best magic mods for NeoForge.
Build A Spell Feedback (Minecraft 1.21.1 NeoForge)
First of all, I really like this mod. The spell creation system is very interesting and has a lot of potential. The ability to combine different effects and create unique spells makes this one of the most interesting magic mods I have seen recently.
However, after playing with the mod more, I noticed several bugs and areas that could be improved:
Bugs:
Shield spells seem to be working incorrectly or not working at all.
Spell Rune sometimes does not activate even when it has enough mana (200/200).
Spell Rune seems to be less reliable when stored in stacks compared to when runes are kept separately.
After dying, the spell selection wheel becomes empty.
After dying, the Spell Builder menu may lose spell names, colors, and icons.
The spells themselves still work, but they become invisible in the interface.
Using a Spell Rune sometimes partially restores the interface, but not completely.
Rejoining the world fixes this issue.
Enchantments related to increasing mana capacity (Mana Pool) seem to work only on armor. However, tools and staffs can also be placed in the upgrade table, which makes it unclear whether these enchantments are supposed to work on them as well.
Suggestions:
Add a HUD element showing the currently selected spell.
Add the ability to move the mana bar on the screen.
Improve the explanation of some mechanics.
Overall, the idea behind this mod is excellent, and I believe that after fixing these issues and improving some features, it could become one of the best magic mods for NeoForge.