Issue type:
Short description:
When a script disk folder is created manually, or when a disk is used for the first time during a game session, external edits to script files inside that disk do not sync into the game until the game/server is restarted.
Steps to reproduce the problem:
- Start a world/server with Integrated Scripting.
- Either:
Manually create a disk folder under /integratedscripting/scripting-disks/ (e.g., 99), or
Ensure a certain disk has never been used before (no folder exists yet).
- In-game, use that disk (e.g., create a script via the Scripting Terminal).
- Externally edit the created script file and save.
- Observe that the changes do not appear in-game.
- Restart the world/server.
- Again edit the same file externally while the game is running.
- This time, the changes sync correctly.
Expected behaviour:
External script edits should always sync immediately, regardless of when or how the disk folder was created (by the mod automatically, pre-existing, or manually by the user). No restart should be required.
Versions:
- This mod: 1.0.21
- Minecraft: 1.21.1
- Mod loader version: 21.1.230
Issue type:
Short description:
When a script disk folder is created manually, or when a disk is used for the first time during a game session, external edits to script files inside that disk do not sync into the game until the game/server is restarted.
Steps to reproduce the problem:
Manually create a disk folder under /integratedscripting/scripting-disks/ (e.g., 99), or
Ensure a certain disk has never been used before (no folder exists yet).
Expected behaviour:
External script edits should always sync immediately, regardless of when or how the disk folder was created (by the mod automatically, pre-existing, or manually by the user). No restart should be required.
Versions: