Excuse me, how do I configure creature damage so that it increases not just normal damage, but also magic, projectile, and explosion damage, etc.? When I try to configure it, only the normal damage changes. I am using NeoForge version 1.21.1.
I ask this because the damage changes for some Aether bosses but not others—for example, the Slider boss.
Excuse me, how do I configure creature damage so that it increases not just normal damage, but also magic, projectile, and explosion damage, etc.? When I try to configure it, only the normal damage changes. I am using NeoForge version 1.21.1.
I ask this because the damage changes for some Aether bosses but not others—for example, the Slider boss.