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Copy pathEGLTriangle.cpp
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140 lines (110 loc) · 4.36 KB
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#include "Module.h"
#include "EGLToolbox.h"
#include "IModel.h"
#include "Tracing.h"
#ifndef GL_ES_VERSION_2_0
#include <GLES2/gl2.h>
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <esUtil.h>
namespace Thunder {
namespace Graphics {
constexpr char vertex_shader_source[] = "#version 300 es \n"
"layout(location = 0) in vec4 vPosition; \n"
"void main() \n"
"{ \n"
" gl_Position = vPosition; \n"
"} \n";
constexpr char fragment_shader_source[] = "#version 300 es \n"
"precision mediump float; \n"
"out vec4 fragColor; \n"
"void main() \n"
"{ \n"
" fragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 ); \n"
"} \n";
constexpr GLfloat vVertices[] = { 0.0f, 0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f };
class EGLTriangle : public IModel {
public:
EGLTriangle(const EGLTriangle&) = delete;
EGLTriangle& operator=(const EGLTriangle&) = delete;
EGLTriangle()
: _program(GL_FALSE)
, _background(rand())
{
}
virtual ~EGLTriangle()
{
if (_program != EGL_FALSE) {
glDeleteProgram(_program);
}
}
void Process() override
{
static uint32_t frameNumber;
int r, g, b;
// Clear the color buffer
r = (((_background & 0x00ff0000) >> 16) + frameNumber) % 512;
g = (((_background & 0x0000ff00) >> 8) + frameNumber) % 512;
b = ((_background & 0x000000ff) + frameNumber) % 512;
if (r >= 256)
r = 511 - r;
if (g >= 256)
g = 511 - g;
if (b >= 256)
b = 511 - b;
// Use the program object
glUseProgram(_program);
/*
* Different color every frame
*/
glClearColor(r / 256.0, g / 256.0, b / 256.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// Load the vertex data
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, 3);
++frameNumber;
// printf("%s:%d [%s]\n", __FILE__, __LINE__, __FUNCTION__);
}
bool Construct() override
{
GLuint programObject = EGL::CreateProgram(vertex_shader_source,fragment_shader_source);
ASSERT(programObject != GL_FALSE);
EGLint linked = EGL::LinkProgram(programObject);
if (linked == GL_TRUE) {
_program = programObject;
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
} else {
TRACE(Trace::Error, ("Error linking program:\n%s", EGL::ProgramInfoLog(programObject).c_str()));
glDeleteProgram(programObject);
}
return (linked == GL_TRUE);
}
void Position(const DimensionType& dimension) override
{
}
void Size(const SizeType& surfaceSize) override
{
}
void Opacity(const uint8_t opacity) override
{
}
bool IsValid() const override
{
return (_program != GL_FALSE);
}
private:
GLuint _program;
GLuint _background;
}; // class EGLTriangle
Core::ProxyType<IModel> IModel::Create(const ModelConfig& config)
{
Core::ProxyType<EGLTriangle> proxy = Core::ProxyType<EGLTriangle>::Create(config);
return Core::ProxyType<IModel>(proxy);
}
} // namespace Graphics
} // namespace Thunder