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814 lines (611 loc) · 10.6 KB
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//----------------------------------------------------------------------------
// BotCampaignProfile.db
// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
//
// This database defines all of the bot "personalities" that are used
// in the map-unlocking Campaign.
//
// WARNING: DO NOT EDIT THIS FILE. The campaign will not function is this file is modified.
//
//----------------------------------------------------------------------------
//
// All profiles begin with this data and overwrite their own
//
Default
Skill = 50
Aggression = 50
ReactionTime = 0.3
AttackDelay = 0
Teamwork = 75
WeaponPreference = none
Cost = 0
Difficulty = NORMAL
VoicePitch = 100
Skin = 0
End
//----------------------------------------------------------------------------
//
// These templates inherit from Default and override with their values
// The name of the template defines a type that is used by individual bot profiles
//
// weapon preference templates
Template Rifle
WeaponPreference = m4a1
WeaponPreference = ak47
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Punch
WeaponPreference = aug
WeaponPreference = sg552
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Sniper
WeaponPreference = awp
WeaponPreference = sg550
WeaponPreference = g3sg1
WeaponPreference = scout
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Power
WeaponPreference = m249
WeaponPreference = xm1014
WeaponPreference = m3
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Shotgun
WeaponPreference = xm1014
WeaponPreference = m3
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Shield
WeaponPreference = shield
WeaponPreference = m4a1 // in case shield is disallowed
WeaponPreference = ak47
WeaponPreference = famas
WeaponPreference = galil
WeaponPreference = mp5
End
Template Spray
WeaponPreference = p90
WeaponPreference = tmp
WeaponPreference = mac10
WeaponPreference = mp5
End
// skill templates
Template Elite
Skill = 100
Aggression = 100
ReactionTime = 0.2
Cost = 4
Difficulty = EXPERT
VoicePitch = 85
End
Template Expert
Skill = 90
Aggression = 90
ReactionTime = 0.2
Cost = 4
Difficulty = EXPERT
VoicePitch = 88
End
Template VeryHard
Skill = 80
Aggression = 80
ReactionTime = 0.25
Cost = 3
Difficulty = HARD
VoicePitch = 92
End
Template Hard
Skill = 75
Aggression = 75
ReactionTime = 0.25
Cost = 3
Difficulty = HARD
VoicePitch = 94
End
Template Tough
Skill = 60
Aggression = 60
ReactionTime = 0.3 // 0.2 - 0.4
AttackDelay = 0.35 // 0.3 - 0.4
Cost = 2
Difficulty = NORMAL+HARD
VoicePitch = 96
End
Template Normal
Skill = 50
Aggression = 50
ReactionTime = 0.4 // 0.2 - 0.4
AttackDelay = 0.7 // 0.3 - 0.4
Cost = 2
Difficulty = NORMAL
End
Template Fair
Skill = 25
Aggression = 30
ReactionTime = 0.4 // 0.25 - 0.5
AttackDelay = 1.0 // 1.0 - 1.5f
Cost = 1
Difficulty = EASY+NORMAL
VoicePitch = 105
End
Template Easy
Skill = 0
Aggression = 20
ReactionTime = 0.5 // 0.25 - 0.5
AttackDelay = 1.5 // 1.0 - 1.5f
Cost = 1
Difficulty = EASY
VoicePitch = 110
End
//--------------------------------------------------------------------------------------------------------
//
// Teammates for career mode
//
//-------------------------------------------
// Cost 1
Fair Cooper
Cost = 1
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = fn57
WeaponPreference = deagle
WeaponPreference = p228
Teamwork = 100
Aggression = 0
Skin = 3
VoicePitch = 115
End
Fair Floyd
Cost = 1
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = fn57
WeaponPreference = deagle
WeaponPreference = p228
Teamwork = 50
Aggression = 50
Skin = 2
VoicePitch = 113
End
Fair Kenny
Cost = 1
WeaponPreference = m3
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = deagle
WeaponPreference = p228
Teamwork = 75
Aggression = 75
Skin = 2
VoicePitch = 120
End
Fair Morris
Cost = 1
WeaponPreference = p90
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = deagle
Teamwork = 50
Aggression = 50
Skin = 4
VoicePitch = 111
End
Easy Stanley
Cost = 1
WeaponPreference = p90
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = deagle
Teamwork = 0
Aggression = 100
Skin = 1
VoicePitch = 90
End
Easy Vern
Cost = 1
WeaponPreference = mp5
Teamwork = 100
Aggression = 25
Skin = 3
VoicePitch = 103
End
Easy Quincy
Cost = 1
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = tmp
Teamwork = 50
Aggression = 50
Skin = 1
VoicePitch = 98
End
Easy Gus
Cost = 1
WeaponPreference = tmp
WeaponPreference = p228
Teamwork = 50
Aggression = 100
Skin = 4
VoicePitch = 107
End
//-------------------------------------------
// Cost 2
Tough Ben
Cost = 2
WeaponPreference = famas
WeaponPreference = p90
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = fn57
WeaponPreference = deagle
WeaponPreference = p228
Teamwork = 50
Aggression = 75
Skin = 4
VoicePitch = 86
End
Tough Eddie
Cost = 2
WeaponPreference = scout
WeaponPreference = tmp
WeaponPreference = fn57
Teamwork = 0
Aggression = 0
Skin = 2
VoicePitch = 115
End
Tough Kent
Cost = 2
WeaponPreference = famas
WeaponPreference = mp5
WeaponPreference = deagle
Teamwork = 25
Aggression = 90
Skin = 1
VoicePitch = 95
End
Tough Oscar
Cost = 2
WeaponPreference = famas
WeaponPreference = p90
WeaponPreference = mp5
Teamwork = 90
Aggression = 25
Skin = 3
VoicePitch = 90
End
Tough Phil
Cost = 2
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = deagle
WeaponPreference = p228
Teamwork = 75
Aggression = 50
Skin = 2
VoicePitch = 100
End
Normal Leon
Cost = 2
WeaponPreference = tmp
WeaponPreference = fn57
Teamwork = 90
Aggression = 50
Skin = 1
VoicePitch = 105
End
Normal Pete
Cost = 2
WeaponPreference = p90
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = tmp
WeaponPreference = deagle
Teamwork = 75
Aggression = 75
Skin = 3
VoicePitch = 110
End
Normal Roger
Cost = 2
WeaponPreference = xm1014
WeaponPreference = m3
WeaponPreference = ump45
WeaponPreference = mp5
WeaponPreference = tmp
Teamwork = 50
Aggression = 90
Skin = 4
VoicePitch = 88
End
//-------------------------------------------
// Cost 3
Elite+Rifle Maverick
Cost = 3 // cheaper because he doesn't listen at all
Teamwork = 0
Aggression = 100
Skin = 3
VoicePitch = 98
End
Hard+Power Cole
Cost = 3
Teamwork = 75
Aggression = 75
Skin = 4
VoicePitch = 88
End
Hard+Spray Igor
Cost = 3
Teamwork = 90
Aggression = 25
Skin = 1
VoicePitch = 120
End
Hard+Rifle Larry
Cost = 3
Teamwork = 50
Aggression = 90
Skin = 2
VoicePitch = 94
End
Hard+Shotgun Ray
Cost = 3
Teamwork = 75
Aggression = 100
Skin = 3
VoicePitch = 110
End
Hard+Rifle Sam
Cost = 3
Teamwork = 90
Aggression = 50
SKin = 1
VoicePitch = 90
End
Hard+Shield Travis
Cost = 3
Teamwork = 75
Aggression = 75
Skin = 4
VoicePitch = 100
End
Normal+Sniper Kirk
Cost = 3
Aggression = 0
Teamwork = 25
VoicePitch = 105
Skin = 2
End
//-------------------------------------------
// Cost 4
Hard+Sniper Alex
Cost = 4
Aggression = 0
Teamwork = 80
VoicePitch = 100
Skin = 1
End
Expert+Shield Brent
Cost = 4
Aggression = 100
Teamwork = 100
VoicePitch = 90
Skin = 4
End
Expert+Punch Jake
Cost = 4
Aggression = 50
Teamwork = 80
VoicePitch = 87
Skin = 1
End
Expert+Rifle Tex
Cost = 4
Aggression = 80
Teamwork = 50
VoicePitch = 92
Skin = 3
End
Expert+Power Lou
Cost = 4
Aggression = 75
Teamwork = 80
VoicePitch = 82
Skin = 4
End
Expert+Rifle Ace
Cost = 4
Aggression = 50
Teamwork = 80
Skin = 1
VoicePitch = 95
End
Expert+Spray Rooster
Cost = 4
Aggression = 75
Teamwork = 100
Skin = 2
VoicePitch = 105
End
//-------------------------------------------
// Cost 5
Elite+Sniper Eagle
Cost = 5
Aggression = 0
Teamwork = 50
Skin = 4
VoicePitch = 108
End
Elite+Rifle Barney
Cost = 5
Aggression = 100
Teamwork = 100
Skin = 2
VoicePitch = 100
End
Elite+Power Bear
Cost = 5
Aggression = 100
Teamwork = 100
Skin = 3
VoicePitch = 82
End
Elite+Punch Duke
Cost = 5
Aggression = 100
Teamwork = 100
Skin = 1
VoicePitch = 92
End
//--------------------------------------------------------------------------------------------------------
//
// Terrorist enemies
// Reserve skin #3 for snipers
//
Easy Weasel
WeaponPreference = scout
Aggression = 0
Skin = 3
End
Easy Lunatic
WeaponPreference = m4a1 // kind of a hack - give him a weapon he cant buy so he uses pistols
WeaponPreference = elites
Aggression = 100
Skin = 4
End
Easy Crackpot
WeaponPreference = ump45
Aggression = 50
Skin = 2
End
//-------------------------------------------
Fair Madman
WeaponPreference = mac10
Aggression = 100
Skin = 1
End
Fair Rat
WeaponPreference = mp5
Aggression = 0
Skin = 4
End
Fair Screech
WeaponPreference = p90
Aggression = 50
End
//-------------------------------------------
Normal+Rifle Freak
Aggression = 50
Skin = 2
End
Normal+Spray Maniac
Aggression = 100
Skin = 4
End
Normal+Sniper Psycho // was shotgun
Aggression = 25
Skin = 1
End
//-------------------------------------------
Tough+Rifle Rebel
Aggression = 50
Skin = 4
End
Tough+Rifle Fiend
Aggression = 100
Skin = 1
End
Tough+Rifle Vandal
Aggression = 0
Skin = 2
End
//-------------------------------------------
Hard+Sniper Razor
Aggression = 25
Skin = 3
End
Hard+Spray Bandit
Aggression = 0
Skin = 4
End
Hard+Rifle Raider
Aggression = 50
Skin = 1
End
Hard+Rifle Blade
Aggression = 100
Skin = 2
End
//-------------------------------------------
VeryHard+Sniper Nails
Aggression = 25
Skin = 3
End
VeryHard+Power Hammer
Aggression = 50
Skin = 4
End
VeryHard+Rifle Crank
Aggression = 0
Skin = 2
End
VeryHard+Rifle Cutter
Aggression = 50
Skin = 1
End
VeryHard+Rifle Fanatic
Aggression = 100
Skin = 2
End
//-------------------------------------------
Expert+Spray Hyena
Aggression = 50
Skin = 2
End
Expert+Power Wolfhound
Aggression = 100
Skin = 4
End
Expert+Rifle Panther
Aggression = 100
Skin = 1
End
Expert+Sniper Crow
Aggression = 50
Skin = 3
End
//-------------------------------------------
Elite+Spray Jackal
Aggression = 100
Teamwork = 95
Skin = 4
End
Elite+Sniper Hawk
Aggression = 50
Teamwork = 50
Skin = 3
End
Elite+Rifle Spider
Aggression = 0
Teamwork = 95
Skin = 1
End
Elite+Rifle Snake
Aggression = 100
Teamwork = 5
Skin = 2
End