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205 lines (176 loc) · 3.09 KB
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#include "tank.h"
int Tank::getNbObus2() const
{
return nbObus2;
}
int Tank::getNbObus3() const
{
return nbObus3;
}
int Tank::getOrientation() const
{
return orientation;
}
void Tank::setOrientation(int value)
{
orientation = value;
}
bool Tank::enleverCapacite()
{
return enleverCapacite(1);
}
bool Tank::enleverCapacite(int cx)
{
if(capacite > 0){
capacite -= cx;
return true;
}
else{
return false;
}
}
void Tank::makeZeroCapacite()
{
capacite = 0;
}
bool Tank::capaciteRestante()
{
if(capacite>0){
return true;
}
else{
return false;
}
}
void Tank::setCapacite(int newCap)
{
this->capacite = newCap;
}
QPixmap Tank::getTexture()
{
switch (getOrientation()) {
case 0:
return *textureHaut;
break;
case 1:
return *textureGauche;
break;
case 2:
return *textureBas;
break;
case 3:
return *textureDroite;
break;
default:
return *textureHaut;
break;
}
}
void Tank::setTextureGauche(QPixmap *newTexture)
{
this->textureGauche = newTexture;
}
void Tank::setTextureDroite(QPixmap *newTexture)
{
this->textureDroite = newTexture;
}
void Tank::setTextureHaut(QPixmap *newTexture)
{
this->textureHaut = newTexture;
}
void Tank::setTextureBas(QPixmap *newTexture)
{
this->textureBas = newTexture;
}
QPoint Tank::getAdd() const
{
return add;
}
void Tank::setAdd(const QPoint &value)
{
add = value;
}
void Tank::moveBy(int dx, int dy)
{
add += QPoint(dx, dy);
}
int Tank::getHorizon() const
{
return horizon;
}
void Tank::setHorizon(int value)
{
horizon = value;
}
int Tank::getAngleDeTir() const
{
return angleDeTir;
}
void Tank::setAngleDeTir(int value)
{
angleDeTir = value;
}
Tank::~Tank()
{
delete textureBas;
delete textureDroite;
delete textureGauche;
delete textureHaut;
}
Tank::Tank()
{
capacite = 100;
setOrientation(rand()%4);
setHorizon(0);
setAngleDeTir(1);
alive = true;
}
bool Tank::isAlive()
{
return alive;
}
void Tank::setDead()
{
alive = false;
}
Projectile* Tank::useProjectile(QPoint posTank, int dir, int puis, int type){
if(type == T_OBUS){
return useObus(posTank, dir, puis);
}
else if(type == T_MISSILE){
return useMissile(posTank, dir, puis);
}
else if(type == T_NUKE){
return useNuke(posTank, dir, puis);
}
else{
qDebug()<<"Tank::useObus(QPoint, int dir, int puis, int type) : Type donner inconnu "<<type;
return NULL;
}
}
Projectile* Tank::useObus(QPoint posTank, int dir, int puis)
{
return new Obus(posTank, dir, puis);
}
Projectile* Tank::useMissile(QPoint posTank, int dir, int puis)
{
if(nbObus2 > 0){
nbObus2--;
return new Missile(posTank, dir, puis);
}
else{
return NULL;
}
return NULL;
}
Projectile* Tank::useNuke(QPoint posTank, int dir, int puis)
{
if(nbObus3 > 0){
nbObus3--;
return new Nuke(posTank, dir, puis);
}
else{
return NULL;
}
return NULL;
}