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Design Projects

Jaywalker Pitch Document

[This pitch document](https://drive.google.com/file/d/1sAOkYYNzukxzW6OqXaUtCDt9fDryxbae/view?usp=sharing) was used to pitch JayWalker to Accipiter Studio's development head. * Ultimately ended up being developed and released, with a video included in professional projects on here. * Covered scope and limitations based on projected time.

Fan design for a Pinnacle Quest in Destiny 2

[This design document](https://drive.google.com/file/d/1U4_rl-em8Dgsw6hVt_XP8O0lmDNyhYsX/view?usp=sharing) was used as an exercise to practice quest design for an MMO-lite, offering player progression for a "season". * Details estimated time for hardcore and casual/average players to complete each step and individual goal. * Incentivizes gameplay across the season without power/item level attached to it, focusing more on letting players create builds they like and earn cosmetics.

Fan design for a new raid race mode in Destiny 2

This browser does not support PDFs. Please download the PDF to view it: Download PDF.

* Incentivizes playing a bunch of matches to try and win, but still guarantees you won't walk away with nothing at our minimum effort level. * Gives the player something they can do with friends that can easily be updated in new seasons, reusing any past/present boss monsters.

Technical Projects

NexusHQ (C#)

[NexusHQ](https://github.com/NealSpellman/NexusHQ) is an open-source project I released on Github, allowing players to check drop locations and rates for items within LEGO Universe. This isn't yet complete (especially the UI!), but offers a starting point for other developers to jump on and help the project. * Converted XML database tables to JSON for application consumption * Added a modular image loading system, where users can slot in the item images from their game client's files. * Dynamically generate item prefabs and activity info prefabs based on the number of items & loot tables per activity.

Preview Picture

LEGO Universe Modding (Lua)

While this isn't necessarily a standalone project that you can "play", this is talking about the time I spent to learn Lua and run my own scripts within LEGO Universe. * Self-taught myself Lua by researching dozens of client scripts and creating new ones. * Created scripts to visualize database values for the player's customization options. * Created scripts for new enemy types and making current bosses smarter. * Made a master document of Lua functions and their arguments by dumping from the executable. * Created two new content zones for Darkflame Universe, one of which was shown in a recent testing session. <iframe width="100%" height="400" src="https://www.youtube.com/embed/videoseries?list=PL7RzS9Xujh65TncUYQ_H4S8bKWiHlOHHR" frameborder="0" allowfullscreen></iframe>

LEGO VR Experience (C#)

* Used the SteamVR plugin to create VR experiences and test on a Vive. * Created a simple movement system for the player using the Vive controllers. * Implemented interactible bricks to build with around the map. <iframe width="100%" height="400" src="https://www.youtube.com/embed/videoseries?list=PL7RzS9Xujh67e687FQXxPnJgGm77_ZLz9" frameborder="0" allowfullscreen></iframe>