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Copy pathSim.cpp
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370 lines (304 loc) · 10.1 KB
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#include "Sim.h"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <limits>
#include <fstream>
#include <sstream>
#include <iomanip>
Sim::Sim() {
}
Sim::~Sim() {
}
void Sim::addVertex(Eigen::Vector3d pos) {
Vert v;
v.pos = pos;
v.invMass = std::numeric_limits<float>::infinity();
vels.push_back(Eigen::Vector3d::Zero());
verts.push_back(v);
vertexLastSegment.push_back(-1);
}
void Sim::addSegment(Eigen::Vector2i i, float kss, float density) {
if (i(0) < 0 || i(0) >= verts.size() ||
i(1) < 0 || i(1) >= verts.size())
throw std::invalid_argument("Segment vertex index out of bounds");
Seg s;
s.i = i;
Eigen::Vector3d dir = verts[i(1)].pos - verts[i(0)].pos;
s.l = dir.norm();
if (s.l <= 0) throw std::invalid_argument("Invalid segment length");
s.q = Eigen::Quaterniond::FromTwoVectors(Eigen::Vector3d(1, 0, 0), dir.normalized());
s.kss = kss * s.l;
// Minimize twisting
if (vertexLastSegment[i(0)] >= 0) {
auto lastSeg = segs[vertexLastSegment[i(0)]];
auto t = s.q.inverse() * lastSeg.q;
if (t.x() != 0 || t.w() != 0) {
// Create quaternion with only x and w components
Eigen::Quaterniond tNorm(t.w(), t.x(), 0, 0);
tNorm.normalize();
s.q = s.q * tNorm;
}
}
else if (vertexLastSegment[i(1)] >= 0) {
auto lastSeg = segs[vertexLastSegment[i(1)]];
auto t = s.q.inverse() * lastSeg.q;
if (t.x() != 0 || t.w() != 0) {
// Create quaternion with only x and w components
Eigen::Quaterniond tNorm(t.w(), t.x(), 0, 0);
tNorm.normalize();
s.q = s.q * tNorm;
}
}
vertexLastSegment[i(0)] = segs.size();
vertexLastSegment[i(1)] = segs.size();
segs.push_back(s);
const float m = 0.5f * density * s.l;
if (verts[i(0)].invMass > 0) verts[i(0)].invMass = 1 / (1 / verts[i(0)].invMass + m);
if (verts[i(1)].invMass > 0) verts[i(1)].invMass = 1 / (1 / verts[i(1)].invMass + m);
}
void Sim::addRestAngle(Eigen::Vector2i i, float kbt) {
if (i(0) < 0 || i(0) >= segs.size() ||
i(1) < 0 || i(1) >= segs.size())
throw std::invalid_argument("Angle segment index out of bounds");
if (i(0) == i(1)) throw std::invalid_argument("Angle segment indices are the same");
RestAngle ra;
ra.i = i;
ra.qRest = segs[i(0)].q.inverse() * segs[i(1)].q;
ra.kbt = 4 * kbt / (0.5f * (segs[i(0)].l + segs[i(1)].l));
restAngles.push_back(ra);
}
void Sim::pinVertex(int i) {
if (i < 0 || i >= verts.size())
throw std::invalid_argument("Vertex index out of bounds");
verts[i].invMass = 0;
}
void Sim::pinSegment(int i) {
if (i < 0 || i >= segs.size())
throw std::invalid_argument("Segment index out of bounds");
segs[i].kss = -abs(segs[i].kss);
}
void Sim::init() {
// Initialize vertex-segment indices
vector<int> counts(verts.size() + 1, 0);
for (auto& seg : segs) {
counts[seg.i(0)]++;
counts[seg.i(1)]++;
}
int runningSum = 0;
vertSegIndices.resize(verts.size() + 1);
for (size_t i = 0; i < vertSegIndices.size(); i++) {
vertSegIndices[i] = runningSum;
runningSum += counts[i];
counts[i] = 0;
}
vertSegIds.resize(runningSum);
for (size_t i = 0; i < segs.size(); i++) {
Eigen::Vector2i ind = segs[i].i;
vertSegIds[vertSegIndices[ind(0)] + counts[ind(0)]++] = i;
vertSegIds[vertSegIndices[ind(1)] + counts[ind(1)]++] = i;
}
// Initialize segment-rest angle indices
counts.resize(segs.size() + 1);
for (int& c : counts) c = 0;
for (auto& ra : restAngles) {
counts[ra.i(0)]++;
counts[ra.i(1)]++;
}
runningSum = 0;
segAngleIndices.resize(segs.size() + 1);
for (size_t i = 0; i < segAngleIndices.size(); i++) {
segAngleIndices[i] = runningSum;
runningSum += counts[i];
counts[i] = 0;
}
segAngleIds.resize(runningSum);
for (size_t i = 0; i < restAngles.size(); i++) {
Eigen::Vector2i ind = restAngles[i].i;
segAngleIds[segAngleIndices[ind(0)] + counts[ind(0)]++] = i;
segAngleIds[segAngleIndices[ind(1)] + counts[ind(1)]++] = i;
}
// Init memory
vertexLastSegment.clear();
lastVels.resize(verts.size(), Eigen::Vector3d::Zero());
dxs.resize(verts.size(), Eigen::Vector3d::Zero());
// Enable multithreading if there are enough segments
if (segs.size() > COSSERAT_THREAD_BATCH * 2)
multithreaded = true;
}
float Sim::advance(float h) {
if (h <= 0) return 0;
int steps = std::max(1, (int)std::ceil(h / maxH));
meta.lastH = meta.h;
meta.h = h / steps;
for (int s = 0; s < steps; s++, stepCounter++) {
startIterate();
for (int itr = 0; itr < meta.numItr; itr++)
iterate();
endIterate();
meta.time += meta.h;
}
return h;
}
void Sim::startIterate() {
const float h = meta.h;
const float invLastH = 1 / meta.lastH;
const Eigen::Vector3d g = meta.gravity;
#pragma omp parallel for if(multithreaded) schedule(static, COSSERAT_THREAD_BATCH_STATIC)
for (int tid = 0; tid < verts.size(); tid++) {
auto vel = vels[tid];
Eigen::Vector3d dx = vel * h;
Eigen::Vector3d y = dx;
float invMass = verts[tid].invMass;
if (invMass > 0) {
Eigen::Vector3d aExt = g;
if (externalForce)
aExt += externalForce(this, verts[tid], meta.time) * invMass;
y += (h * h) * aExt;
double ae2 = aExt.squaredNorm();
if (ae2 > 0) {
Eigen::Vector3d a = (vel - lastVels[tid]) * invLastH;
float s = std::clamp((a.dot(aExt)) / ae2, 0.0, 1.0);
dx += (h * h * s) * aExt;
}
}
lastVels[tid] = vel;
vels[tid] = y;
dxs[tid] = dx;
}
}
void Sim::endIterate() {
const float h = meta.h;
const float invH = 1 / h;
#pragma omp parallel for if(multithreaded) schedule(static, COSSERAT_THREAD_BATCH_STATIC)
for (int tid = 0; tid < verts.size(); tid++) {
Eigen::Vector3d dx = dxs[tid];
if (verts[tid].invMass > 0)
vels[tid] = dx * (invH * (1 - meta.drag * h));
else
vels[tid] = dx * invH;
verts[tid].pos += dx;
}
}
void Sim::iterate() {
iterateVertVBD();
iterateSegLambda();
}
void Sim::iterateVertVBD() {
const float h = meta.h;
const float damping = meta.damping / h;
#pragma omp parallel for if(multithreaded) schedule(dynamic, COSSERAT_THREAD_BATCH)
for (int tid = 0; tid < verts.size(); tid++) {
// Linear change
auto v0 = verts[tid];
if (v0.invMass > 0) {
// Hessian H but we only track the diagonal
float H = 1 / (v0.invMass * h * h);
// vel has been overwritten to contain y - pos
Eigen::Vector3d dx = dxs[tid];
Eigen::Vector3d f = (1 / (h * h * v0.invMass)) * (vels[tid] - dx);
// Cosserat stretching energy
const int start = vertSegIndices[tid];
const int end = vertSegIndices[tid + 1];
for (int s = start; s < end; s++) {
int segId = vertSegIds[s];
auto seg = segs[segId];
int oid = (seg.i(0) == tid) ? seg.i(1) : seg.i(0);
auto p1 = verts[oid].pos;
auto p1dx = dxs[oid];
float invl = 1 / seg.l;
float order = (seg.i(0) == tid) ? 1 : -1;
Eigen::Vector3d c = ((p1 - v0.pos) + (p1dx - dx)) * (order * invl) - seg.q * Eigen::Vector3d(1, 0, 0);
float k = abs(seg.kss) * invl;
float d = k * invl;
float damp = damping * d;
f += order * k * c - damp * dx;
H += d + damp;
}
// Local solve
Eigen::Vector3d delta = f * (1 / H);
dx += delta;
dxs[tid] = dx;
}
}
}
void Sim::iterateSegLambda() {
#pragma omp parallel for if(multithreaded) schedule(dynamic, COSSERAT_THREAD_BATCH)
for (int tid = 0; tid < segs.size(); tid++) {
Seg seg = segs[tid];
if (seg.kss < 0) continue;
const Eigen::Vector3d v0 = verts[seg.i(0)].pos;
const Eigen::Vector3d dx = dxs[seg.i(0)];
const Eigen::Vector3d p1 = verts[seg.i(1)].pos;
const Eigen::Vector3d p1dx = dxs[seg.i(1)];
const Eigen::Vector3d v = (-2 * seg.kss / seg.l) * ((p1 - v0) + (p1dx - dx));
Eigen::Vector4d b = Eigen::Vector4d::Zero();
const int start = segAngleIndices[tid];
const int end = segAngleIndices[tid + 1];
for (int s = start; s < end; s++) {
int angId = segAngleIds[s];
RestAngle ang = restAngles[angId];
const int oid = (ang.i(0) == tid) ? ang.i(1) : ang.i(0);
const auto oq = segs[oid].q;
auto qq = oq.inverse() * seg.q;
if (ang.i(0) == tid) qq = qq.inverse();
Eigen::Vector4d qq_vec(qq.x(), qq.y(), qq.z(), qq.w());
Eigen::Vector4d qRest_vec(ang.qRest.x(), ang.qRest.y(), ang.qRest.z(), ang.qRest.w());
float phi = (qq_vec.dot(qRest_vec) > 0) ? 1 : -1;
if (ang.i(0) == tid) ang.qRest = ang.qRest.inverse();
auto product = oq * ang.qRest;
Eigen::Vector4d product_vec(product.x(), product.y(), product.z(), product.w());
b += (ang.kbt * phi) * product_vec;
}
if (start == end) {
Eigen::Vector3d from(1, 0, 0);
Eigen::Vector3d to = (-v).normalized();
seg.q = Eigen::Quaterniond::FromTwoVectors(from, to);
} else {
float lambda = v.norm() + b.norm();
// Rotor(v): {v.x, v.y, v.z, 0}
Eigen::Vector4d rotor_v(v.x(), v.y(), v.z(), 0);
// Rotor(b): {b.x, b.y, b.z, b.w}
Eigen::Vector4d rotor_b = b;
// Rotor(1): {1, 0, 0, 0}
Eigen::Vector4d rotor_1(1, 0, 0, 0);
// Manual quaternion multiplication for Rotor format {x,y,z,w}
auto mult = [](const Eigen::Vector4d& a, const Eigen::Vector4d& b) -> Eigen::Vector4d {
return Eigen::Vector4d(
a.w() * b.x() + b.w() * a.x() + a.y() * b.z() - a.z() * b.y(),
a.w() * b.y() + b.w() * a.y() + a.z() * b.x() - a.x() * b.z(),
a.w() * b.z() + b.w() * a.z() + a.x() * b.y() - a.y() * b.x(),
a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z()
);
};
auto combined = mult(mult(rotor_v, rotor_b), rotor_1);
Eigen::Vector4d final_v = combined + lambda * b;
final_v.normalize();
seg.q = Eigen::Quaterniond(final_v.w(), final_v.x(), final_v.y(), final_v.z());
}
segs[tid].q = seg.q;
}
}
void Sim::exportToVTK(const std::string& filename) const {
std::ofstream file(filename);
if (!file.is_open()) {
throw std::runtime_error("Failed to open file for writing: " + filename);
}
// Write VTK header
file << "# vtk DataFile Version 3.0\n";
file << "Cosserat Rod Simulation\n";
file << "ASCII\n";
file << "DATASET POLYDATA\n";
// Write vertices
file << "POINTS " << verts.size() << " float\n";
for (const auto& vert : verts) {
file << std::fixed << std::setprecision(6)
<< vert.pos.x() << " " << vert.pos.y() << " " << vert.pos.z() << "\n";
}
// Write lines (segments)
file << "LINES " << segs.size() << " " << (segs.size() * 3) << "\n";
for (const auto& seg : segs) {
file << "2 " << seg.i.x() << " " << seg.i.y() << "\n";
}
file.close();
}