Skip to content

Investigate original game behavior: Joining races while in a group #325

Description

@CakeLancelot

The packet handler for sP_FE2CL_REP_EP_RACE_START_FAIL contains the following code:

case 822083749u:
	GameFrameEpContainer.DeactivateRings(myuser.position);
	ReceivePacketToMode(myEvent);
	if (csSocketData2.GetStructT<sP_FE2CL_REP_EP_RACE_START_FAIL>(0).iErrorCode == 8)
	{
		cnSystemMessageManager.SendSystemMessageBox(base.gameObject, 150, "", "", null);
	}
	return;

'm_szString' in m_pMessageTable['m_pMessageData'] is SORRY!\nYou cannot start a race when in a group.

This pretty much confirms the behavior should be implemented, but I'd like to see if someone could find this in action in an old video just to be sure.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions