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Basic map won't compile [PYI-27320:ERROR] Failed to execute script 'postcompiler' due to unhandled exception! #326

Description

@THE-HAVOK

-------------------------------------------------------------------------------
Running command:

cd "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command:

"P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vbspplusplus.exe" -blocksize 4096 -cullverts -allowdynamicpropsasstatic -game "P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "p:\steamlibrary\steamapps\common\garrysmod\test"
-------------------------------------------------------------------------------

ficool2 - vbspplusplus.exe (Jun 23 2026)
Adding mount.cfg path: 'P:\SteamLibrary\steamapps\common\GarrysMod\bracket'
Adding filesystem addon 'p:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\0-disabled'
Adding filesystem addon 'p:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\1-disabled'
Adding filesystem addon 'p:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\2-hvap-wks'
Adding filesystem addon 'p:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bracket'
24 threads
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gamedir: P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\
---------------
Loading p:\steamlibrary\steamapps\common\garrysmod\test.vmf
Locating GameData file 'garrysmod.fgd'...
Parsing GameData file p:\steamlibrary\steamapps\common\garrysmod\bin\garrysmod.fgd
fixing up env_cubemap materials on brush sides...
FloodEntities...
FloodEntities...
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing p:\steamlibrary\steamapps\common\garrysmod\test.prt...
Building visibility clusters...
done (0)
Generating blank default cubemaps...
Generating blank default cubemaps...
Emitted 6 brushes and 36 brushsides
Reduced vertexes from 2647 to 2630
Finding displacement neighbors...
Finding lightmap sample positions...
Building Physics collision data...
done (0) (2282 bytes)
Emitting static props...
Model "models/alyx_emptool_prop.mdl" is missing $staticprop. Allowing due to -allowdynamicpropsasstatic
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6 texinfos to 3
Reduced 1 texdatas to 1 (26 bytes to 26)
Writing p:\steamlibrary\steamapps\common\garrysmod\test.bsp
0 seconds elapsed

-------------------------------------------------------------------------------
Running command:

cd "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command:

P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\postcompiler.exe --game "P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" --propcombine --verbose "p:\steamlibrary\steamapps\common\garrysmod/test"
-------------------------------------------------------------------------------

[I] postcompiler.main(): HammerAddons postcompiler, srctools=v2.6.0, addons=v2.6.0
[I] postcompiler.main(): Map path is p:\steamlibrary\steamapps\common\garrysmod\test.bsp
[I] config.parse(): Config path: "p:\steamlibrary\steamapps\common\garrysmod\srctools.vdf"
[I] config.parse(): Paths config: p:\steamlibrary\steamapps\common\garrysmod\srctools_paths.vdf
[I] config.parse(): Game folder: P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod
[D] config.parse(): - Source(id='builtin', folder=WindowsPath('P:/SteamLibrary/steamapps/common/GarrysMod/bin/win64/postcompiler/transforms'), recursive=True, files=set())
[I] postcompiler.main(): Loading plugins...
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\areaportals.py" as "hammeraddons.plugins.builtin.areaportals"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\branchlistener_uniquestate.py" as "hammeraddons.plugins.builtin.branchlistener_uniquestate"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_adv_output.py" as "hammeraddons.plugins.builtin.comp_adv_output"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_case.py" as "hammeraddons.plugins.builtin.comp_case"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_cubemap_parallax.py" as "hammeraddons.plugins.builtin.comp_cubemap_parallax"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_entity_finder.py" as "hammeraddons.plugins.builtin.comp_entity_finder"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_entity_mover.py" as "hammeraddons.plugins.builtin.comp_entity_mover"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_flicker.py" as "hammeraddons.plugins.builtin.comp_flicker"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_kv_setter.py" as "hammeraddons.plugins.builtin.comp_kv_setter"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_numeric_transition.py" as "hammeraddons.plugins.builtin.comp_numeric_transition"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_relay.py" as "hammeraddons.plugins.builtin.comp_relay"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_scriptvar_setter.py" as "hammeraddons.plugins.builtin.comp_scriptvar_setter"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\comp_sequential_call.py" as "hammeraddons.plugins.builtin.comp_sequential_call"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\__init__.py" as "hammeraddons.plugins.builtin.fgd_tweaks"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\geocable.py" as "hammeraddons.plugins.builtin.geocable"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\lints\__init__.py" as "hammeraddons.plugins.builtin.lints"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\p2_antline.py" as "hammeraddons.plugins.builtin.p2_antline"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\p2_brush_ents.py" as "hammeraddons.plugins.builtin.p2_brush_ents"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\p2_custom_models.py" as "hammeraddons.plugins.builtin.p2_custom_models"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\p2_forgiving_laserfields.py" as "hammeraddons.plugins.builtin.p2_forgiving_laserfields"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\p2_piston_platform.py" as "hammeraddons.plugins.builtin.p2_piston_platform"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\portal2.py" as "hammeraddons.plugins.builtin.portal2"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\sceneset.py" as "hammeraddons.plugins.builtin.sceneset"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\tf2.py" as "hammeraddons.plugins.builtin.tf2"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\vactubes\__init__.py" as "hammeraddons.plugins.builtin.vactubes"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\ambient_generic.py" as "hammeraddons.plugins.builtin.fgd_tweaks.ambient_generic"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\case_sensitive.py" as "hammeraddons.plugins.builtin.fgd_tweaks.case_sensitive"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\damage_type.py" as "hammeraddons.plugins.builtin.fgd_tweaks.damage_type"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\func_physbox.py" as "hammeraddons.plugins.builtin.fgd_tweaks.func_physbox"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\inv_booleans.py" as "hammeraddons.plugins.builtin.fgd_tweaks.inv_booleans"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\mat_modify_control.py" as "hammeraddons.plugins.builtin.fgd_tweaks.mat_modify_control"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\multiline_text.py" as "hammeraddons.plugins.builtin.fgd_tweaks.multiline_text"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\fgd_tweaks\trigger_brush.py" as "hammeraddons.plugins.builtin.fgd_tweaks.trigger_brush"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\lints\client_target.py" as "hammeraddons.plugins.builtin.lints.client_target"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\lints\coalesce_alt_classnames.py" as "hammeraddons.plugins.builtin.lints.coalesce_alt_classnames"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\lints\inf_recursion.py" as "hammeraddons.plugins.builtin.lints.inf_recursion"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\vactubes\animations.py" as "hammeraddons.plugins.builtin.vactubes.animations"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\vactubes\nodes.py" as "hammeraddons.plugins.builtin.vactubes.nodes"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\vactubes\objects.py" as "hammeraddons.plugins.builtin.vactubes.objects"
[I] plugin.load_all(): Loading "P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\transforms\vactubes\sensors.py" as "hammeraddons.plugins.builtin.vactubes.sensors"
[I] postcompiler.main(): Gameinfo: P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod
[I] postcompiler.main(): Search paths:
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\garrysmod_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\sourceengine\hl2_textures_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\sourceengine\hl2_sound_vo_english_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\sourceengine\hl2_sound_misc_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\sourceengine\hl2_misc_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\platform\platform_misc_dir.vpk
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons\0-Disabled
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons\1-DISABLED
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons\2-HVAP-WKS
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons\Bracket
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod
 | P:\SteamLibrary\steamapps\common\GarrysMod\sourceengine
 | P:\SteamLibrary\steamapps\common\GarrysMod\platform
 | P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\download
 | P:\SteamLibrary\steamapps\common\GarrysMod\platform
 |___

[I] postcompiler.main(): Loading soundscripts...
[D] packlist.add_cached_file(): Loading scripts/sounds/lua.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/phx.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_ambient_generic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_items.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_physics.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_player.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_ui.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_vehicles.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_weapons.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl2_game_sounds_world.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_breencast.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_canals.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_canals2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_citadel.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_coast.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_eli_lab.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_k_lab.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_k_lab2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_music.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_novaprospekt.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_ravenholm.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_ravenholm2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_streetwar.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_streetwar2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_trainyard.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_alyx.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlion.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlionguard.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_attackheli.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_barnacle.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_barney.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_birds.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_blackheadcrab.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_citizen.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_combinecamera.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_combine_ball.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_combine_mine.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_dog.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_dropship.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_eli.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_env_headcrabcanister.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_fastheadcrab.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_fastzombie.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_gman.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_gunship.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_headcrab.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_ichthyosaur.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_manhack.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_metropolice.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_poisonzombie.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_rollermine.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_scanner.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_sniper.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_soldier.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_strider.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_turret.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_vortigaunt.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_zombie.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/game_sounds_weapons_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_alyx_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_ministrider_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_stalker.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_advisor.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlionguard_episodic.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_citizen_ep1.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_citizen_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_combine_ball_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_dog_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_roller_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_soldier_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_strider_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_turret_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_zombine.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_voices_episode_01.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/level_sounds_e3_c17.txt from cache
[D] packlist.add_cached_file(): Loading scripts/level_sounds_e3_town.txt from cache
[D] packlist.add_cached_file(): Loading scripts/level_sounds_e3_bugbait.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_sounds_music_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_sounds_aftermath_episodic.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_sounds_c17_02a.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/game_sounds_addendum_ep2.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/sounds/game_sounds_ambient_generic_ep2.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_physics_ep2.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/game_sounds_vehicles_ep2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/game_sounds_weapons_ep2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_music_episodic2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_outland_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_voices_episode_02.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_advisor_episodic2.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_alyx_episodic2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlion_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlion_grub_episodic.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_antlionguard_episodic2.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_attackheli_episodic2.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_citizen_episodic2.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_combine_cannon.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_fastzombie_episodic2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_hunter.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_strider_episodic2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/npc_sounds_turret_episodic2.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_sounds_lostcoast.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/level_voices_lostcoast.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_portal.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_player_portal.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_weapons_portal.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_sounds_music_portal.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/level_sounds_escape.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_aperture_ai.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_energy_ball.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_turret_portal.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_rocket_turret.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_glados_cores.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_props_aperture.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_turret_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_cave_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_sphere03_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_announcer_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_cores_auto_generated.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_paint_player.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_paint.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/cs_game_sounds_radio.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/cs_game_sounds_weapons.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/cs_game_sounds_world.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/dod_game_sounds_weapons.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_ger_commands.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_us_commands.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/tf2_game_sounds_weapons.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_mvm.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_vo_mvm_handmade.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_vo_rd_robots.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_vo_taunts.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_taunt_workshop.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_vo_pauling.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_passtime.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/sounds/hl1_game_sounds.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/hl1_game_sounds_music.txt from cache
[D] packlist.add_cached_file(): Loading scripts/sounds/l4d_game_sounds_weapons.txt from cache
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/soundscapes_stanley.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/npc_sounds_narration.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_bm_ambience.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_bm_objects.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_bm_scripted.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_am.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_app.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_bp.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_endgame.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_faf.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_gonarch.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_ib.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_interloper.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_lc.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_oar.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_oc.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_pu.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_qe.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_st.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_uc.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_scenes_wgh.txt" does not exist!
[W] packlist.load_soundscript_manifest(): Soundscript "scripts/game_sounds_vo.txt" does not exist!
[D] packlist.add_cached_file(): Loading scripts/game_sounds_player.txt from cache
[I] postcompiler.main(): Done! (13546 sounds)
[I] postcompiler.main(): Loading particles...
[D] packlist.add_cached_file(): Loading particles/error.pcf from cache
[D] packlist.add_cached_file(): Loading particles/antlion_blood.pcf from cache
[D] packlist.add_cached_file(): Loading particles/blood_impact.pcf from cache
[D] packlist.add_cached_file(): Loading particles/water_impact.pcf from cache
[D] packlist.add_cached_file(): Loading particles/fire_01.pcf from cache
[D] packlist.add_cached_file(): Loading particles/burning_fx.pcf from cache
[D] packlist.add_cached_file(): Loading particles/combineball.pcf from cache
[D] packlist.add_cached_file(): Loading particles/vortigaunt_fx.pcf from cache
[D] packlist.add_cached_file(): Loading particles/rocket_fx.pcf from cache
[D] packlist.add_cached_file(): Loading particles/gmod_effects.pcf from cache
[D] packlist.add_cached_file(): Loading particles/precipitation.pcf from cache
[D] packlist.add_cached_file(): Loading particles/train_steam.pcf from cache
[D] packlist.add_cached_file(): Loading particles/gb5_wildfire_vial.pcf from cache
[I] postcompiler.main(): Done! (328 particles)
[I] postcompiler.main(): Loading choreo scenes...
[I] postcompiler.main(): Done! (4849 scenes)
[I] postcompiler.main(): Reading BSP...
[I] postcompiler.main(): Mounting BSP packfile...
[D] bsp.__get__(): Load game lump BSP_LUMPS.PAKFILE (57872 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.ENTITIES (399 bytes)
[W] postcompiler.main(): No outputs in map, could not determine BSP I/O format!
[W] postcompiler.main(): Set "use_comma_sep" in srctools.vdf.
[I] postcompiler.main(): Running transforms...
[I] bsp_trans.run_transformations(): Running "func_instance_io_proxy"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('func_instance_io_proxy', [])
[I] bsp_trans.run_transformations(): Running "Model Ropes"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Model Ropes', [])
[I] bsp_trans.run_transformations(): Running "FGD - Invertable Booleans"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Invertable Booleans', [])
[I] bsp_trans.run_transformations(): Running "Attachment Points"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Attachment Points', [])
[I] bsp_trans.run_transformations(): Running "VScript Init Code"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('VScript Init Code', [])
[I] bsp_trans.run_transformations(): Running "Optimise Areaportals"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Optimise Areaportals', [])
[I] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Branch Listener UniqueState', [])
[I] bsp_trans.run_transformations(): Running "comp_adv_output"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_adv_output', [])
[I] bsp_trans.run_transformations(): Running "comp_cubemap_parallax"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_cubemap_parallax', [])
[I] bsp_trans.run_transformations(): Running "comp_entity_finder"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_finder', [])
[I] bsp_trans.run_transformations(): Running "comp_entity_mover"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_entity_mover', [])
[I] bsp_trans.run_transformations(): Running "comp_flicker"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_flicker', [])
[I] bsp_trans.run_transformations(): Running "comp_kv_setter"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_kv_setter', [])
[I] bsp_trans.run_transformations(): Running "comp_numeric_transition"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_numeric_transition', [])
[I] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_scriptvar_setter', [])
[I] bsp_trans.run_transformations(): Running "comp_sequential_call"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_sequential_call', [])
[I] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Vactubes', [])
[I] bsp_trans.run_transformations(): Running "P2 Antlines"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('P2 Antlines', [])
[I] bsp_trans.run_transformations(): Running "P2 Coop Trigger"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('P2 Coop Trigger', [])
[I] bsp_trans.run_transformations(): Running "P2 Goo"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('P2 Goo', [])
[I] bsp_trans.run_transformations(): Running "Portal 2 Custom Models"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Portal 2 Custom Models', [])
[I] bsp_trans.run_transformations(): Running "Portal Piston Platforms"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Portal Piston Platforms', [])
[I] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Fix Laser Catcher Skins', [])
[I] bsp_trans.run_transformations(): Running "Force Paint in Map"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Force Paint in Map', [])
[I] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Precache P2 Light Bridge', [])
[I] bsp_trans.run_transformations(): Running "Fix Button Collision"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Fix Button Collision', [])
[I] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_choreo_sceneset', [])
[I] bsp_trans.run_transformations(): Running "TF2 Control Point Props"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('TF2 Control Point Props', [])
[I] bsp_trans.run_transformations(): Running "FGD - ambient_generic keyvalues"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - ambient_generic keyvalues', [])
[I] bsp_trans.run_transformations(): Running "FGD - Fix key casing"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - Fix key casing', [])
[I] bsp_trans.run_transformations(): Running "FGD - damage types"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - damage types', [])
[I] bsp_trans.run_transformations(): Running "FGD - func_physbox mass override"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - func_physbox mass override', [])
[I] bsp_trans.run_transformations(): Running "FGD - material_modify_control"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - material_modify_control', [])
[I] bsp_trans.run_transformations(): Running "Multiline game_text"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Multiline game_text', [])
[I] bsp_trans.run_transformations(): Running "FGD - trigger_brush"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('FGD - trigger_brush', [])
[I] bsp_trans.run_transformations(): Running "Enable info_target clientside"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Enable info_target clientside', [])
[I] bsp_trans.run_transformations(): Running "Fix alternate classnames"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Fix alternate classnames', [])
[I] bsp_trans.run_transformations(): Running "Entity parent loop check"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Entity parent loop check', [])
[I] bsp_trans.run_transformations(): Running "Filter cycle check"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Filter cycle check', [])
[I] bsp_trans.run_transformations(): Running "comp_case"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_case', [])
[I] bsp_trans.run_transformations(): Running "comp_relay"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_relay', [])
[I] bsp_trans.run_transformations(): Running "P2 Forgiving Laserfields"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('P2 Forgiving Laserfields', [])
[I] bsp_trans.run_transformations(): Running "Optimise logic_auto"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Optimise logic_auto', [])
[I] bsp_trans.run_transformations(): Running "Strip Entities"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('Strip Entities', [])
[I] bsp_trans.run_transformations(): Running "comp_precache_model"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_precache_model', [])
[I] bsp_trans.run_transformations(): Running "comp_precache_sound"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_precache_sound', [])
[I] bsp_trans.run_transformations(): Running "comp_pack_replace_soundscript"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_pack_replace_soundscript', [])
[I] bsp_trans.run_transformations(): Running "comp_pack"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_pack', [])
[I] bsp_trans.run_transformations(): Running "comp_pack_rename"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('comp_pack_rename', [])
[I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"...
[D] bsp_trans.run_transformations(): Config: Keyvalues('VScript RunScript Inputs', [])
[I] postcompiler.main(): Combining props...
[D] propcombine.combine(): Propcombine: decomp cache=P:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\decomp_cache, crowbar=P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\postcompiler\binaries\Crowbar.exe, studiomdl=P:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\studiomdlplusplus.exe
[I] propcombine.combine(): Parsing QC files. Paths:
 | P:\SteamLibrary\steamapps\common\GarrysMod\content
 |___

[I] propcombine.combine(): Done! 0 prop QCs found.
[D] bsp.__get__(): Load game lump b'sprp' v10 (214 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.LEAFS (2016 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.BRUSHES (72 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.PLANES (880 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.TEXINFO (216 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.TEXDATA_STRING_DATA (26 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.FACES (142464 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.ORIGINALFACES (0 bytes)
[D] bsp.__get__(): Load game lump BSP_LUMPS.PRIMITIVES (0 bytes)
[E] logger.except_handler(): Uncaught Exception:
  + Exception Group Traceback (most recent call last):
  |   File "hammeraddons\postcompiler.py", line 429, in <module>
  |   File "trio\_core\_run.py", line 2435, in run
  |   File "hammeraddons\postcompiler.py", line 275, in main
  |   File "hammeraddons\propcombine.py", line 1235, in combine
  |   File "trio\_core\_run.py", line 1070, in __aexit__
  | ExceptionGroup: Exceptions from Trio nursery (1 sub-exception)
  +-+---------------- 1 ----------------
    | Traceback (most recent call last):
    |   File "hammeraddons\propcombine.py", line 1240, in combine
    |   File "srctools\bsp.py", line 1319, in __get__
    |   File "srctools\bsp.py", line 3109, in _lmp_read_props
    |   File "srctools\bsp.py", line 1319, in __get__
    |   File "srctools\bsp.py", line 2343, in _lmp_read_visleafs
    |   File "srctools\bsp.py", line 1319, in __get__
    |   File "srctools\bsp.py", line 2127, in _read_faces_common
    | IndexError: list index out of range
    +------------------------------------
[PYI-27320:ERROR] Failed to execute script 'postcompiler' due to unhandled exception!

-------------------------------------------------------------------------------
Command failed with return code 0x1!

** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------


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