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63 lines (44 loc) · 2.61 KB
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Copy pathrender_bundle_encoder.c3i
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63 lines (44 loc) · 2.61 KB
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module webgpu;
distinct RenderBundleEncoder = void*;
fn void RenderBundleEncoder.draw(RenderBundleEncoder encoder,
CUInt vertexCount, CUInt instanceCount, CUInt firstVertex = 0, CUInt firstInstance = 0)
@extern("wgpuRenderBundleEncoderDraw");
fn void RenderBundleEncoder.drawIndexed(RenderBundleEncoder encoder,
CUInt indexCount, CUInt instanceCount, CUInt firstIndex = 0, CInt baseVertex = 0, CUInt firstInstance = 0)
@extern("wgpuRenderBundleEncoderDrawIndexed");
fn void RenderBundleEncoder.drawIndexedIndirect(RenderBundleEncoder encoder,
Buffer buffer, CULong offset) @extern("wgpuRenderBundleEncoderDrawIndexedIndirect");
fn void RenderBundleEncoder.drawIndirect(RenderBundleEncoder encoder,
Buffer buffer, CULong offset) @extern("wgpuRenderBundleEncoderDrawIndirect");
fn RenderBundle RenderBundleEncoder.finish(RenderBundleEncoder encoder,
RenderBundleDescriptor* descriptor) @extern("wgpuRenderBundleEncoderFinish");
fn void RenderBundleEncoder.insertDebugMarker(RenderBundleEncoder encoder,
ZString label) @extern("wgpuRenderBundleEncoderInsertDebugMarker");
fn void RenderBundleEncoder.popDebugGroup(RenderBundleEncoder encoder)
@extern("wgpuRenderBundleEncoderPopDebugGroup");
fn void RenderBundleEncoder.pushDebugGroup(RenderBundleEncoder encoder, ZString label)
@extern("wgpuRenderBundleEncoderPushDebugGroup");
fn void RenderBundleEncoder.setBindGroup(RenderBundleEncoder encoder, CUInt index)
@extern("wgpuRenderBundleEncoderSetBindGroup");
fn void RenderBundleEncoder.setIndexBuffer(RenderBundleEncoder encoder,
Buffer buffer, IndexFormat format, CULong offset, CULong size)
@extern("wgpuRenderBundleEncoderSetIndexBuffer");
fn void RenderBundleEncoder.setLabel(RenderBundleEncoder encoder, ZString label)
@extern("wgpuRenderBundleEncoderSetLabel");
fn void RenderBundleEncoder.setPipeline(RenderBundleEncoder encoder, ComputePipeline pipeline)
@extern("wgpuRenderBundleEncoderSetPipeline");
fn void RenderBundleEncoder.setVertexBuffer(RenderBundleEncoder encoder,
CUInt slot, Buffer buffer, IndexFormat format, CULong offset, CULong size)
@extern("wgpuRenderBundleEncoderSetVertexBuffer");
fn void RenderBundleEncoder.reference(RenderBundleEncoder encoder) @extern("wgpuRenderBundleEncoderReference");
fn void RenderBundleEncoder.release(RenderBundleEncoder encoder) @extern("wgpuRenderBundleEncoderRelease");
struct RenderBundleEncoderDescriptor {
ChainedStruct* next;
ZString label;
usz colorFormatCount;
TextureFormat* colorFormats;
TextureFormat depthStencilFormat;
CUInt sampleCount;
CBool depthReadOnly;
CBool stencilReadOnly;
}