Currently, optimization disregards the weapon completely. In reality, neither leaving them out nor just adding them is sufficient.
In a real template, there are practically three cases:
- weaponless, the weapon's impact should be as close to zero as possible
- normal, the user focuses on a specific weapon set (dual wield, 2h, instrument,...) and the weapon's stats are fully included
- set-based, the user plays a hybrid that focuses on some stats with their 2h weapon and another set of stats with their 1h/shield option
Currently, optimization disregards the weapon completely. In reality, neither leaving them out nor just adding them is sufficient.
In a real template, there are practically three cases: