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make optimization based on weapon sets. #24

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@VictosVertex

Currently, optimization disregards the weapon completely. In reality, neither leaving them out nor just adding them is sufficient.

In a real template, there are practically three cases:

  • weaponless, the weapon's impact should be as close to zero as possible
  • normal, the user focuses on a specific weapon set (dual wield, 2h, instrument,...) and the weapon's stats are fully included
  • set-based, the user plays a hybrid that focuses on some stats with their 2h weapon and another set of stats with their 1h/shield option

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