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So the documentation is definitely wrong around alpha transparency. I'll fix it soon, but last time I thought I understood it I got it wrong too (and what's documented is what I thought was correct).

The behaviour is correct in mGBA and agb can represent every state, even if the docs are wrong about them.

The key thing to realise with blending is that only 2 colours can blend together and it'll be the top 2 things that tried to render at that pixel. (at least that's my current understanding)

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