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README

Unreal Engine plugin to expose an engine function to save the changes made to an actor in blueprints. Tested in Unreal 4.27.2.

image-20220826174114969

Setup

A precompiled version for Unreal 5.0.3 is avaliable in the releases section of the repo.

  1. Put the KeepSimulationChanges folder in either

    a. Your project's Plugins folder.

    b. Your engine's Plugins folder ...\Epic Games\UE_4.27\Engine\Plugins

  2. Start the project, enable the plug-in and restartimage-20220826174847895

Usage

In any blueprint add the exposed nodes

  • Keep Actor Simulated Changes: Will only save the settings of the specified actor.
  • Keep Selected Actors Simulated Changes: Will save the settings of all the actors selected in the editor Hierarchy. It's Unreal's default behavior when pressing "k" in Play mode.

OR

Add the KeepSimulationChanges component to any actor and it will save the simulated changes OnEndPlay

Examples

In the Content folder of the plugin there is a level showing the plug-in working.image-20220826174745112