There seems to be a small issue with the "path" shader on Windows. It looks like there's a flickering cursor drawing the "path". The most recently calculated segment of the path seems to have the alpha channel sometimes is not set correctly.

I guess you could also call it a "feature". :-)
There seems to be a small issue with the "path" shader on Windows. It looks like there's a flickering cursor drawing the "path". The most recently calculated segment of the path seems to have the alpha channel sometimes is not set correctly.
I guess you could also call it a "feature". :-)