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UseFilesystem.cpp
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50 lines (41 loc) · 1.26 KB
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#include "pch.h"
#include <filesystem>
#include <string>
#include <iostream>
#include <Windows.h>
namespace fs = std::filesystem;
TEST(UseFileSystem, check_relative)
{
std::string strFile;
strFile.resize(MAX_PATH, '\0');
GetModuleFileName(NULL, strFile.data(), MAX_PATH);
fs::path exePath(strFile);
fs::path parentPath(exePath.parent_path());
fs::path assetsPath = parentPath.parent_path() / "assets";
std::cout << exePath.string() << "\n"
<< parentPath.string() << "\n"
<< assetsPath.string() << "\n";
if (!fs::exists(assetsPath))
{
fs::create_directory(assetsPath);
}
ASSERT_TRUE(fs::exists(assetsPath));
}
TEST(UseFileSystem, directories)
{
std::string strFile;
strFile.resize(MAX_PATH, '\0');
GetModuleFileName(NULL, strFile.data(), MAX_PATH);
fs::path exePath(strFile);
fs::path parentPath(exePath.parent_path());
fs::path multiPath = parentPath.parent_path() / "assets" / "sub" / "subsub";
//macht verzeichnis+ evtl fehlende zwischenverzeichnisse
if (!fs::exists(multiPath))
{
fs::create_directories(multiPath);
}
ASSERT_TRUE(fs::exists(multiPath));
fs::remove_all(parentPath.parent_path() / "assets" / "sub");
ASSERT_TRUE(fs::exists(parentPath.parent_path() / "assets"));
ASSERT_TRUE(!fs::exists(parentPath.parent_path() / "assets" / "sub" ));
}