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public Transform rightLimit; + #endregion + + #region Private Variables + private RaycastHit2D hit; + private Transform target; + private Animator anim; + private float distance; // stores distance b/w enemy and player + private bool attackMode; + private bool inRange; // check player in range + private bool cooling; // Check if Enemy is cooldown after the attack + private float intTimer; + #endregion + + private void Awake() + { + SelectTarget(); + intTimer = timer; // Store initial value of timer; + anim = GetComponent(); + } + + void Update() + { + + if (!attackMode) + { + Move(); + } + + if(!InsideOfLimits() && !inRange && !anim.GetCurrentAnimatorStateInfo(0).IsName("Skeleton_Attack1")) + { + SelectTarget(); + } + + if(inRange) + { + hit = Physics2D.Raycast(rayCast.position, transform.right, rayCastLength, rayCastMask); + RaycastDebugger(); + } + + // When Player is detected + if(hit.collider != null) + { + EnemyLogic(); + } + else if(hit.collider == null) + { + inRange = false; + } + if(inRange == false) + { + + StopAttack(); + } + } + + void EnemyLogic() + { + distance = Vector2.Distance(transform.position,target.position); + if(distance > attackDistance) + { + + StopAttack(); + } + else if(attackDistance >= distance && cooling == false) + { + Attack(); + } + + if (cooling) + { + CoolDown(); + anim.SetBool("Attack", false); + } + } + + void OnTriggerEnter2D(Collider2D trig) + { + if (trig.gameObject.tag == "Player") + { + target = trig.transform; + inRange = true; + Flip(); + } + } + + void Move() + { + anim.SetBool("canWalk", true); + + if (!anim.GetCurrentAnimatorStateInfo(0).IsName("Skeleton_Attack1")) + { + Vector2 targetPosition = new Vector2(target.position.x,transform.position.y); + transform.position = Vector2.MoveTowards(transform.position,targetPosition,moveSpeed * Time.deltaTime); + } + } + + void Attack() + { + timer = intTimer; // Reset Timer When Player Enters attack range + attackMode = true; // to check if enemy can still attack or not + + anim.SetBool("canWalk", false); + anim.SetBool("Attack", true); + } + + void CoolDown() + { + timer -= Time.deltaTime; + + if(timer <= 0 && cooling && attackMode) + { + cooling = false; + timer = intTimer; + } + } + + void StopAttack() + { + cooling = false; + attackMode = false; + anim.SetBool("Attack", false); + + } + + void RaycastDebugger() + { + if(distance > attackDistance) + { + Debug.DrawRay(rayCast.position, transform.right * rayCastLength, Color.red); + + } + else if(attackDistance > distance) + { + Debug.DrawRay(rayCast.position,transform.right * rayCastLength, Color.green); + } + } + + public void TriggerCooling() + { + cooling = true; + + } + + private bool InsideOfLimits() + { + return transform.position.x > leftLimit.position.x && transform.position.x < rightLimit.position.x; + } + + private void SelectTarget() + { + float distanceToLeft = Vector2.Distance(transform.position, leftLimit.position); + float distanceToRight = Vector2.Distance(transform.position, rightLimit.position); + + if(distanceToLeft > distanceToRight) + { + target = leftLimit; + } + else + { + target = rightLimit; + } + + Flip(); + } + + private void Flip() + { + Vector3 rotation = transform.eulerAngles; + if (transform.position.x > target.position.x) + { + rotation.y = 180f; + } + else + { + rotation.y = 0f; + } + + transform.eulerAngles = rotation; + } +} \ No newline at end of file diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/EnemyBehaviour.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/EnemyBehaviour.cs.meta new file mode 100644 index 0000000..980244b --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/EnemyBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1215136849aecde4eb7c5a62ca2da404 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs new file mode 100644 index 0000000..82bd198 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GirlAttack : MonoBehaviour +{ + public float buttonDelay = 3.0f; // delay between button presses; + float lastKeyTime = 0; // cache the last pressed time; + private Animator animator; + private GirlMovement movement; + [SerializeField] private Transform firePoint; // initial pos from where to fire + [SerializeField] private GameObject[] fireBalls; // all the duplicates here + + private void Awake() + { + animator = GetComponent(); + movement = GetComponent(); + + } + + private void Update() + { + if(Input.GetKeyDown(KeyCode.E) && movement.CanAttack()) + { + if(Time.time >= lastKeyTime) + { + lastKeyTime = Time.time + buttonDelay; + Attack(); + } + + + } + + if(Input.GetMouseButtonDown(0) && movement.CanAttack()) + { + animator.SetTrigger("BasicAttack1"); + } + + if(Input.GetKeyDown(KeyCode.Q) && movement.CanAttack()) + { + animator.SetTrigger("BasicAttack2"); + } + } + + + private void Attack() + { + animator.SetTrigger("Attack"); + + //pool fireball + fireBalls[FindFireball()].transform.position = firePoint.position; + fireBalls[FindFireball()].GetComponent().SetDirection(Mathf.Sign(transform.localScale.x)); + + } + + private int FindFireball() + { + for(int i = 0; i < fireBalls.Length; i++) + { + if (!fireBalls[i].activeInHierarchy) + return i; + + + } + return 0; + } + +} diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs.meta new file mode 100644 index 0000000..353e1ec --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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GetComponent(); + capsuleCollider = GetComponent(); + } + + private void Update() + { + if (CanMove) + { + + float HorizontalInput = Input.GetAxis("Horizontal"); + + //movement along horizontal axis + Girl.velocity = new Vector2(Input.GetAxis("Horizontal") * speed, Girl.velocity.y); + + //Flip the charecter ; + if (HorizontalInput > 0.1f) + { + transform.localScale = new Vector3(4, 4, 1); + } + else if (HorizontalInput < -0.1f) + { + transform.localScale = new Vector3(-4, 4, 1); + } + + // jumping code; + if (Input.GetKey(KeyCode.Space) && isGrounded() && CanMove) + { + Jump(); + } + + //set animator parameters; + animator.SetBool("Run", HorizontalInput != 0); // The "" contains the original animator name; + animator.SetBool("Grounded", isGrounded()); + + } + else + { + return; + } + + + + + + } + + public bool CanMove + { + get + { + return animator.GetBool("canMove"); + } + } + + private void Jump() + { + + Girl.velocity = new Vector2(Girl.velocity.x, 7.5f ); + animator.SetTrigger("Jump"); + } + + + + private bool isGrounded() + { + //boxcast holds following (origin,size,roation angle , vector pos of box , location of box , layer) + + RaycastHit2D raycastHit = Physics2D.BoxCast(capsuleCollider.bounds.center, capsuleCollider.bounds.size, 0, Vector2.down, 0.1f, groundLayer); + return raycastHit.collider != null ; + } + + public bool CanAttack() + { + + return (HorizontalInput == 0 && isGrounded()) ; + } +} + diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlMovement.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlMovement.cs.meta new file mode 100644 index 0000000..46e3799 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/GirlMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df66163a4a8c5a54a8e146d06a1f743c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: 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a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/HealthManager.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/HealthManager.cs.meta new file mode 100644 index 0000000..5e22f78 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/HealthManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06fde2690e5d02e478734fc186d3ae4e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs new file mode 100644 index 0000000..95272a4 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MainMenu : MonoBehaviour +{ + public void QuitButton() + { + Application.Quit(); + Debug.Log("Game Closed!"); + } + + public void StartGame() + { + SceneManager.LoadScene("DreamYard-Level 3"); + } +} diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs.meta new file mode 100644 index 0000000..afe37ef --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MainMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4587ecb37566be54590b548a379b8f3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs new file mode 100644 index 0000000..992a0a0 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MusicPlayer : MonoBehaviour +{ + public AudioSource introSource, loopSource; + // Start is called before the first frame update + void Start() + { + introSource.Play(); + loopSource.PlayScheduled(AudioSettings.dspTime + introSource.clip.length); + + } + + +} + \ No newline at end of file diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs.meta new file mode 100644 index 0000000..d162d9a --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/MusicPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2ebd52b4f3c5414ba9207282b81ea78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 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startingPosition = transform.position; + startingZ = transform.position.z; + + } + + private void Update() + { + Vector2 newPosition = startingPosition + camMoveSinceStart * parallaxFactor; + transform.position = new Vector3(newPosition.x, newPosition.y,startingZ); + } +} diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/ParallaxEffect.cs.meta b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/ParallaxEffect.cs.meta new file mode 100644 index 0000000..deeefc6 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/ParallaxEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1767ace41b1750b4a9a4b0f8a1a6728f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/Projectile.cs b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/Projectile.cs new file mode 100644 index 0000000..4559284 --- /dev/null +++ b/DreamYard_level3/Assets/DIVI_Hectic4u 1/Scripts/Projectile.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Projectile : MonoBehaviour +{ + [SerializeField]private float speed; + private bool hit; + private float direction; + private float lifetime; + + private Animator animator; + private BoxCollider2D boxCollider; + + private void Awake() + { + animator = GetComponent(); + boxCollider = GetComponent(); + } + + private void Update() + { + if (hit) + { + return; + } + float movementSpeed = speed * Time.deltaTime * direction; + transform.Translate(movementSpeed, 0, 0); + + lifetime += Time.deltaTime; + if(lifetime > 4.5) + { + gameObject.SetActive(false); + } + } + + private void OnTriggerEnter2D(Collider2D collision) + { + hit = true; + boxCollider.enabled = false; + animator.SetTrigger("Explode"); + } + + public void SetDirection(float _direction) + { + lifetime = 0; + direction = 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