Updated ReactiveUI/Splat with Trimming #73
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mysteryx93
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There are indeed considerable changes, documented here |
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I'm updating some older code and am a little bit confused by the changes.
First,
Avalonia.ReactiveUIgot replaced byReactiveUI.Avalonia, so far so good.Now, ReactiveUI wants to do the registrations when calling
UseReactiveUI(); and Splat saw a lot of changes.I was using Splat SourceGenerator for performance and to not have any issue with trimming of self-contained EXE.
If I just use
ReactiveUI.Avalonia's default registration syntax, does it have the same performance improvements or better? Will it work with Trimming correctly?It's a simple demo project I'm trying to update first
Program.cs
App.axaml.cs
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