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When returned to the main world, train tracks don't connect properly to existing tracks #439

@GreenBeandon

Description

@GreenBeandon

Description

When a train track is part of a sub-world, it works fine in the sub-world. When it returns to the main world, the tracks fail to connect to others and it acts as if its far away. If you replace the connecting rail, it fixes the issue, but not before.

Video of Issue recorded with Insights.gg

Replication steps:

  1. Create a train track
  2. Glue the ground and the track
  3. Add more track on either side of the glued track.
  4. Attack a Physics Assembler to the glued section of ground, glue it, and activate it and creating a sub-world.
  5. On the non-glued section, place a station and create a new train. Train must have controls.
  6. Deactivate physics assembler to return sub-world to main world
  7. Try to drive train over glued section of tracks.

Modlist:

  • Create 6.0.10 (create)
  • Create Aeronautics 1.1.3 (aeronautics)
  • Create Aeronautics 1.1.3 (aeronautics_bundled)
  • Create Offroad 1.1.3 (offroad)
  • Create Simulated 1.1.3 (simulated)
  • Flywheel 1.0.6 (flywheel)
  • Minecraft 1.21.1 (minecraft)
  • NeoForge 21.1.227 (neoforge)
  • Ponder 1.0.82+mc1.21.1 (ponder)
  • Sable 1.1.3 (sable)
  • Sable Companion 1.5.0 (sablecompanion)
  • Veil 3.6.2 (veil)

Game Log

https://mclo.gs/E2GKK9X

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