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This repository was archived by the owner on Jul 17, 2020. It is now read-only.
This repository was archived by the owner on Jul 17, 2020. It is now read-only.

Everything should be a GameObject #124

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@villermen

Bounds (PhysicalObjects with a shape) in an ObjectCollection.

Should have an even earlier-out mechanism (but still return collisions) for non moving physical objects.

ManagedSprite -> SpriteObject

Will simplify and generalize everything.

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