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PinFilters

Too many icons on the map? Open the large map, click Map filters next to the vanilla toggles (or press F), and uncheck what you do not want to see. The list has a search field, shows each icon next to its name, highlights the row under the cursor and dims what is hidden.

Pins are grouped by their label, so every pin family gets its own line whatever mod created it, even when several families share the same icon. Unchecking hides the pins visually, nothing is ever deleted, and the choices are remembered between sessions. Hiding is reapplied every frame, so mods that constantly recreate their pins cannot bring hidden icons back.

Configuration

Setting Default Description
Enabled true Master switch.
Panel Key F Shows or hides the panel while the large map is open.
Width 340 Panel width.
Row Height 30 Height of a list row.
Max Height 480 Maximum panel height in pixels, the list scrolls beyond that.
Button Width 150 Width of the map button.
Button Height 36 Height of the map button.
Button Offset X 0 Horizontal fine tuning of the map button, on top of its default placement.
Button Offset Y 0 Vertical fine tuning of the map button, which already sits above the cartography row.
Group By Icon true Use the icon name as fallback when a pin has no label. Off falls back to the pin type.
Search Aliases Extra search words per group, format group=word1|word2, comma separated.
Excluded Groups Shout Groups never listed, they stay visible on the map.
Hidden Groups Groups currently unchecked, written automatically.

State

The unchecked groups are stored in BepInEx/config/PinFilters/hidden.txt, one group per line, written automatically. It sits outside the config file on purpose: a modpack update overwrites config files and would wipe the player's choices.

Install

BepInEx plugin: BepInEx/plugins/PinFilters.dll, or via r2modman. Client side only.

Credits

Built for the "Les Fous du Bus" server.

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