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Release 1.40.11: Windows detachable panels and consistent FOV - #18

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Dryxio merged 3 commits into
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codex/detachable-panels
Oct 9, 2026
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Dryxio merged 3 commits into
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codex/detachable-panels

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@Dryxio Dryxio commented Oct 9, 2026 •

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Release Ariane 1.40.11 on master with Windows detachable panels and consistent camera FOV limits.

  • Drag View and other tool panels outside the main window onto another monitor; bring them back via Window > Bring panels back to main window. Preserve panel layouts and handle Win32 input, DPI and Direct3D9 reset resources.
  • Apply one FOV range, 1–90 degrees, to wheel zoom, manual input, saved cameras and rendering. Reset defaults to 70 degrees; invalid/non-finite values recover to 70. Previously saved FOV above 90 is clamped to 90.
  • Pin the reviewed librw implementation at 4456bb0d3c093c288388b9544253c78f3cbbe66d (Add ImGui Win32/DX9 multi-viewport integration Southland-FR/librw#1).

The preview traffic direction fix is already present in master 1.40.10 and will be ported to PE for this release. No Blender bridge, GTA III import, IPL-list filtering or agent-alpha integration is included.

Validation: the multi-monitor build passed Windows/Linux CI, native macOS compilation and independent review, and the user confirmed it works. Final Windows/Linux CI passed on 17a8826; native macOS build passed; 10 runtime FOV cases passed. Independent integration review found no introduced P0/P1/P2. Publishing to master triggers the normal release workflow.

@Dryxio Dryxio added the enhancement New feature or request label Oct 9, 2026
@Dryxio Dryxio changed the title Allow Windows editor panels on multiple monitors Release 1.40.11: Windows detachable panels and consistent FOV Oct 9, 2026
@Dryxio
Dryxio marked this pull request as ready for review October 9, 2026 20:26
@Dryxio
Dryxio merged commit ff702f0 into master Oct 9, 2026
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