Add Raid Control panel (Blizz UI Enhanced)#462
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A compact, movable raid-management panel inspired by ElvUI's RaidUtility, built on EllesmereUI primitives (no Ace/oUF/ElvUI). A "Raid Control" button appears while in a (non-PvP) group and opens a panel with raid target/world markers, Raid Menu, Disband, Ready Check, Role Poll, Main Tank/Assist, Countdown, Difficulty/Convert/Restrict Pings dropdowns and an Everyone-is-Assistant toggle. - Implementation in EllesmereUI_RaidControl.lua (parent file). Open/close runs through SecureHandlerClickTemplate so it works in combat; the automatic group-based show/hide is deferred out of combat. Secure frames are only built/attributed out of combat. - Markers use secure macros (/tm, /wm) with useOnKeyDown=false; world flares are remapped to match target-icon colors; the clear button clears the target icon and all world markers. Ordered like ElvUI (skull..star, then clear) at the bottom of the panel. - Dropdowns regenerate on their confirmation events so the collapsed text reflects the new (async) value. - Positioning is handled through Unlock Mode; default placement mirrors ElvUI. - Enable toggle lives in Blizz UI Enhanced > Tooltips, Menus & Popups and prompts a reload so the mover/secure frames register before positioning. - Enabling hides the Blizzard CompactRaidFrameManager, which it replaces. - Regenerated Locales/_keys.txt.
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Summary
Adds Raid Control — a compact, movable raid-management panel inspired by ElvUI's
RaidUtility, but self-contained on EllesmereUI primitives (no Ace/oUF/ElvUI).A "Raid Control" button appears whenever you are in a (non-PvP) group and opens a panel with:
Details
EllesmereUI_RaidControl.lua(parent file). Open/close runs throughSecureHandlerClickTemplateso it works in combat; the automatic group-based show/hide is deferred out of combat (PLAYER_REGEN_ENABLED). Secure frames are only built/attributed out of combat./tm,/wm) withuseOnKeyDown=falseso the up-click action isn't dropped under the cast-on-down CVar. World flares are remapped to match the target-icon colors; the clear button clears the target icon (left) and all world markers (right, via the secureworldmarkeraction). Ordered like ElvUI (skull→star, then clear) at the bottom of the panel.PLAYER_DIFFICULTY_CHANGED,GROUP_ROSTER_UPDATE) so the collapsed text reflects the new (async) value.TOP,-400, top edge).CompactRaidFrameManager(reusing the shared hide-party-frame helper), since Raid Control replaces it.Locales/_keys.txt.Taint
The panel hosts
SecureActionButtonchildren (markers, Main Tank/Assist), so open/close goes through the secure environment and frames are built out of combat.