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Match vanilla doom behavior for clearing velocity in slide movement (…
.NET Tests
#1906:
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Match vanilla doom behavior for clearing velocity in slide movement
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Auto blood color and fuzz blood options (#1710)
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set centerPosFrag to be interpolated and make fuzzDist and renderDist…
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set centerPosFrag to be interpolated and make fuzzDist and renderDistSquared flat
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Use DrawArraysInstanced instead of geometry shaders for sprite render…
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Use DrawArraysInstanced instead of geometry shaders for sprite rendering
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Use modern functions for VAO attributes (#1702)
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