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284 lines (245 loc) · 4.58 KB

Line Specials

Line

Number Id
55 Line_SetBlocking

Door

Number Id
202 Generic_Door
249 Door_CloseWaitOpen

Floor

Number Id
37 Floor_MoveToValue
200 Generic_Floor
235 Floor_TransferTrigger
236 Floor_TransferNumeric
238 Floor_RaiseToLowestCeiling
239 Floor_RaiseByValueTxTy
240 Floor_RaiseByTexture
241 Floor_LowerToLowestTxTy
242 Floor_LowerToHighest
250 Floor_Donut
251 FloorAndCeiling_LowerRaise

Stairs

Number Id
204 Generic_Stairs
217 Stairs_BuildUpDoom

Ceiling

Number Id
97 Ceiling_LowerAndCrushDist
104 Ceiling_CrushAndRaiseSilentDist
47 Ceiling_MoveToValue
169 Generic_Crusher2
192 Ceiling_LowerToHighestFloor
193 Ceiling_LowerInstant
194 Ceiling_RaiseInstant
195 Ceiling_CrushRaiseAndStayA
196 Ceiling_CrushAndRaiseA
197 Ceiling_CrushAndRaiseSilentA
201 Generic_Ceiling
205 Generic_Crusher
252 Ceiling_RaiseToNearest
253 Ceiling_LowerToLowest
254 Ceiling_LowerToFloor
255 Ceiling_CrushRaiseAndStaySilA

Transfer

Number Id
50 ExtraFloor_LightOnly
209 Transfer_Heights
210 Transfer_FloorLight
211 Transfer_CeilingLight

Platform

Number Id
172 Plat_UpNearestWaitDownStay
203 Generic_Lift
206 Plat_DownWaitUpStayLip
207 Plat_PerpetualRaiseLip
228 Plat_RaiseAndStayTx0
230 Plat_UpByValueStayTx
231 Plat_ToggleCeiling

Teleport

Number Id
39 Teleport_ZombieChanger
76 TeleportOther
77 TeleportGroup
78 TeleportInSector
154 Teleport_NoStop
215 Teleport_Line

Thing

Number Id
17 Thing_Raise
19 Thing_Stop
119 Thing_Damage
125 Thing_Move
127 Thing_SetSpecial
128 ThrustThingZ
139 Thing_SpawnFacing
175 Thing_ProjectileIntercept
176 Thing_ChangeTID
177 Thing_Hate
178 Thing_ProjectileAimed
248 HealThing

End

Number Id
243 Exit_Normal
244 Exit_Secret

Scroll

Number Id
222 Scroll_Texture_Model
223 Scroll_Floor
224 Scroll_Ceiling

Light

Number Id
117 Light_Stop
232 Light_StrobeDoom
233 Light_MinNeighbor
234 Light_MaxNeighbor

Properties

Skills

  • skill1
  • skill2
  • skill3
  • skill4
  • skill5

Linedef

  • comment
  • health
  • healthgroup
  • damagespecial
  • deathspecial
  • arg0str
  • alpha
  • locknumber

Sidedef

  • comment
  • scalex_mid
  • lightabsolute
  • offsetx_top
  • scalex_bottom
  • offsety_bottom
  • offsetx_bottom
  • scaley_bottom
  • light
  • offsetx_mid
  • offsety_top
  • scaley_top
  • scaley_mid
  • offsety_mid
  • scalex_top
  • light_top
  • lightabsolute_top
  • light_mid
  • lightabsolute_mid
  • light_bottom
  • lightabsolute_bottom

Thing

  • comment
  • gravity
  • alpha
  • health
  • arg0str

Sector

  • comment
  • ypanningfloor
  • xpanningfloor
  • lightfloorabsolute
  • lightfloor
  • lightcolor
  • fadecolor
  • fogdensity
  • damageinterval
  • rotationceiling
  • damageamount
  • rotationfloor
  • yscalefloor
  • leakiness
  • ypanningceiling
  • lightceiling
  • yscaleceiling
  • gravity
  • xpanningceiling
  • xscaleceiling
  • xscalefloor
  • lightceilingabsolute
  • xscrollfloor
  • yscrollfloor
  • scrollfloormode
  • xscrollceiling
  • yscrollceiling
  • scrollceilingmode
  • skyfloor
  • skyceiling
  • frictionfactor
  • movefactor

Linedef Flags

  • twosided
  • dontpegtop
  • dontpegbottom
  • blocking
  • blockeverything
  • blockplayers
  • blockmonsters
  • blocklandmonsters
  • blockfloaters
  • blocksound
  • blockprojectiles
  • blockhitscan
  • blockuse
  • blocksight
  • clipmidtex
  • wrapmidtex
  • midtex3dimpassible
  • midtex3d
  • mapped
  • secret
  • dontdraw
  • transparent
  • translucent
  • monsteractivate

Linedef Activations

  • repeatspecial
  • playeruse
  • playercross
  • playerpush
  • monsteruse
  • monstercross
  • monsterpush
  • anycross
  • missilecross
  • impact
  • checkswitchrange
  • passuse
  • firstsideonly
  • playeruseback

Sidedef Flags

  • clipmidtex
  • wrapmidtex
  • smoothlighting
  • nofakecontrast

Thing Flags

  • skill1
  • skill2
  • skill3
  • skill4
  • skill5
  • single
  • coop
  • dm
  • friend
  • ambush
  • dormant
  • translucent
  • invisible
  • countsecret