Fix medic healing.#1429
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Player HP was recently multiplied by 10 to permit finer-grained damage application; various damage sources thus had to also be multiplied by 10 to compensate. It seems that healing was missed, so this fixes it too. I didn't actually test this locally, but it's a pretty trivial change, and I followed the call chain and the logic checks out.
(Note that I wrote out
* 10to make it more obvious that this scaling takes place.)