I'd like to be able to recreate the Jolt vehicle examples in rust but it looks like height fields and vehicles are missing from the c wrapper, and six dof constraints are missing spring and motor settings. I've experimented with creating a vehicle with stacked hinges here https://github.com/lucasw/jolt-rust/blob/vehicle_example/crates/vehicle/src/main.rs but the steering isn't working out, the steering hinges going beyond limits and are unable to hold the target angle (perhaps a basic setup error, maybe I can get help fixing that elsewhere but without height fields it doesn't have a future anyhow).
I haven't done much work with c wrappers and rust bindings though I would like to learn more and be able to contribute here, are there major blockers to adding any of the above? If the amount of effort is very large I'll try building my application primarily in C++ and wrapping that in rust, the amount of interfacing at that higher level should be minimal, initially just feeding vehicle control inputs in and getting vehicle position and orientation out.
I'd like to be able to recreate the Jolt vehicle examples in rust but it looks like height fields and vehicles are missing from the c wrapper, and six dof constraints are missing spring and motor settings. I've experimented with creating a vehicle with stacked hinges here https://github.com/lucasw/jolt-rust/blob/vehicle_example/crates/vehicle/src/main.rs but the steering isn't working out, the steering hinges going beyond limits and are unable to hold the target angle (perhaps a basic setup error, maybe I can get help fixing that elsewhere but without height fields it doesn't have a future anyhow).
I haven't done much work with c wrappers and rust bindings though I would like to learn more and be able to contribute here, are there major blockers to adding any of the above? If the amount of effort is very large I'll try building my application primarily in C++ and wrapping that in rust, the amount of interfacing at that higher level should be minimal, initially just feeding vehicle control inputs in and getting vehicle position and orientation out.