This project is used to refactor and improve the original 3Dmigoto project.
- Use CMake to make it easy to dev and build.
- Use Ninja to compile.
- DX11 part updated with SpectrumQT's XXMI-Libs-Package fork version of 3Dmigoto.
- Use C++ 17 Standard,instead of old C++14 standard.
- Use VSCode to dev instead of old Visual Studio.
- Windows 11 Pro
- VSCode
- C++ Extension Pack [VSCode extension]
- C++ 14 Standard
Build the Debug x64 version:
.\build_debug_x64.ps1
Build the Release x64 version:
.\build_release_x64.ps1
(32-bit builds are not currently maintained because there are very few use cases and users. The project focuses on x64 first.)
- Original 3Dmigoto Repository: https://github.com/bo3b/3Dmigoto
- SpectrumQT's 3Dmigoto Fork Repository: https://github.com/SpectrumQT/XXMI-Libs-Package
