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Sullen Doom. Raycaster FPS. Sullen Studio.

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SULLEN DESCENT — Sullen Studio

A cramped corridor shooter. First-person raycaster, procedural world art.

Weapon overlays are FPS Gun Sprites by Rekkimaru. Indexed pixel viewmodels stay as a fallback if the sheets fail to load.

Play: https://sullenstudio.github.io/sullen-doom/

Controls

Input Action
WASD / arrows move
mouse look
click / space fire
1–4 select a carried weapon
Q / E previous / next carried weapon
walk over a drop ammo, medkit, or a found gun
walk through the open gate next map (gate opens when the map is clear)
Phone left stick + FIRE, drag the view to look

Best kill count is stored in localStorage. Campaigns start with the pipe and pistol; shotgun and chaingun drop from killed enemies.

npm install
npm run dev

Development

npm install
npm run dev      # dev server
npm test         # unit tests
npm run build    # production build into dist/

The renderer draws into a 480-pixel-wide buffer and scales it up, so the game looks the same on every display. World art is generated from a seed at startup; first-person guns are the Rekkimaru sheets in public/sprites/guns/.

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Sullen Doom. Raycaster FPS. Sullen Studio.

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