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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(milesaudiomanager): Fix audio request kill condition in MilesAudioManager::killAudioEventImmediately()
Audio
Is audio related
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ZH
Relates to Zero Hour
#2784
opened Jun 10, 2026 by
xezon
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fix(sortingrenderer): Prevent a crash when exceeding the 16-bit index buffer limit
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2783
opened Jun 10, 2026 by
stephanmeesters
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bugfix(specialpower): Charge uninitialized special powers on new buildings
#2781
opened Jun 10, 2026 by
bobtista
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bugfix(milesaudiomanager): Use reference counted DynamicAudioEventRTS class in AudioRequest and PlayingAudio to prevent race conditions when sharing audio event data in MilesAudioManager::startNextLoop()
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
refactor(audio): Simplify available audio samples management
Audio
Is audio related
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2773
opened Jun 7, 2026 by
xezon
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bugfix(texture): Prevent compressed texture reduction below 4x4 limit and fix binarytstream texture rendering
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2771
opened Jun 6, 2026 by
Mr-Sheerlock
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unify(commandxlat): Move AcademyStats files to Core and merge CommandXlat and related code from Zero Hour
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
perf: Reduce cost of retrieving labels from Waypoint and PolygonTrigger by 90%
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
chore: Prevent conflict between clang-format and pre-C++11 nested template parsing
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2760
opened May 30, 2026 by
DevGeniusCode
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fix(vc6): use unsigned __int64 and %I64X to support VC6 compiler in BitFlags.h
#2759
opened May 30, 2026 by
Okladnoj
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bugfix(memory): Harden memory manager edge cases
#2744
opened May 24, 2026 by
IbrahimAlzaidi
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tweak(gui): Show Money Per Minute in Player Info List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2738
opened May 20, 2026 by
L3-M
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bugfix(network): Reset network command id to keep commands in chronological order
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
#2736
opened May 19, 2026 by
Caball009
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refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
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1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2709
opened May 14, 2026 by
xezon
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1 of 3 tasks
build: Fix compile error in Smudge.h with docker-build
CompileBug
Bug at compile time
Minor
Severity: Minor < Major < Critical < Blocker
#2701
opened May 12, 2026 by
ucosty
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feat(frame-pacer): overhaul logic and render FPS limits and presets
#2699
opened May 10, 2026 by
githubawn
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bugfix(lan): Fix crash when changing settings in the LAN lobby
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2676
opened May 2, 2026 by
Caball009
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1 task
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2663
opened Apr 29, 2026 by
githubawn
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feat(stats): Add 1% low FPS tracking
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2661
opened Apr 29, 2026 by
githubawn
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perf(network): Improve performance by reducing packet allocations and improving loop logic
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
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