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How to use

  1. Check out the repo
  2. Update commit-hash to point to the right dxc commit hash
  3. Download the build artifacts
  4. Unzip all artifacts into the right directories in breda (crates/breda-shader-compiler/dxc/<triple>/)
  5. When on macOS, issue xattr -d com.apple.quarantine libdxcompiler.dylib to de-quarantine the library (your browser will quarantine executable files, we'll need to tell macOS)

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