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"Ready Infil" soldier status
bugSomething isn't workingSomething isn't workingStatus: Open.#721 In WOTCStrategyOverhaul/CovertInfiltration;Most DEs don't activate same month, even if player did nothing
designNeed to decide how we want this to work gameplay-wiseNeed to decide how we want this to work gameplay-wiseStatus: Open.#720 In WOTCStrategyOverhaul/CovertInfiltration;Slotted unit (in any facility) will not return to its slot if selected for CA/mission
enhancementImprovement of something that already existsImprovement of something that already existsStatus: Open.#718 In WOTCStrategyOverhaul/CovertInfiltration;Intel intercepted - even though the mission was evacced (failed it)
bugSomething isn't workingSomething isn't workingStatus: Open.#712 In WOTCStrategyOverhaul/CovertInfiltration;OnLoadedSavedGameis brokenbugSomething isn't workingSomething isn't workingStatus: Open.#711 In WOTCStrategyOverhaul/CovertInfiltration;Indicate when complications have triggered
enhancementImprovement of something that already existsImprovement of something that already existsStatus: Open.#709 In WOTCStrategyOverhaul/CovertInfiltration;Alloys + Elerium POI is a tad stong
designNeed to decide how we want this to work gameplay-wiseNeed to decide how we want this to work gameplay-wiseenhancementImprovement of something that already existsImprovement of something that already existsStatus: Open.Supply extraction can visualize only up to 6 fultons per turn
bugSomething isn't workingSomething isn't workingStatus: Open.#695 In WOTCStrategyOverhaul/CovertInfiltration;Improve infiltration details screen looks 2
enhancementImprovement of something that already existsImprovement of something that already existsStatus: Open.Will recovery stuck
bugSomething isn't workingSomething isn't workingStatus: Open.Resistance order that allows sending wounded soldiers out breaks the barracks status when utilized
bugSomething isn't workingSomething isn't workingStatus: Open.Evaluate facility delay reward
designNeed to decide how we want this to work gameplay-wiseNeed to decide how we want this to work gameplay-wiseStatus: Open.