WHS.World
.setScene()
.importScene()
WHS.Shape
WHS.Light
WHS.Camera
.setNative()
.native = myMesh
.getNative()
.native
.getParent()
.parent
.setParams()
.params = {}
@MeshComponent class BasicSphere extends Component { // ...
Or:
const mesh = new THREE.Mesh(); const elementFromMesh = WHS.Element(mesh, [WHS.MeshComponent]);
WHS.CameraComponent
WHS.LighgtComponent
WHS.MeshComponent
WHS.Shape2D
WHS.PhysicsComponent
WHS.SoftbodyComponent
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API DOCUMENTATION