A comprehensive collection of 25+ Low Level Design implementations demonstrating advanced design patterns, clean architecture, SOLID principles, and enterprise-level software engineering practices.
- Overview
- What is Low Level Design?
- Projects by Difficulty
- Design Patterns Covered
- Architecture Principles
- Getting Started
- Project Structure
- Learning Path
- Contributing
This repository contains complete, production-ready implementations of popular Low Level Design problems commonly asked in software engineering interviews.
Each project demonstrates:
- ✅ Clean Architecture - Separation of concerns, layered architecture
- ✅ Design Patterns - Creational, Structural, and Behavioral patterns
- ✅ SOLID Principles - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion
- ✅ Thread Safety - Concurrent operations with proper locking
- ✅ Type Safety - Complete type hints throughout
- ✅ Comprehensive Documentation - Detailed README files for each project
- ✅ Working Demos - Executable demo scripts showcasing all features
Low Level Design (LLD) focuses on the detailed design of individual components, classes, and their interactions. It bridges the gap between High Level Design (system architecture) and actual code implementation.
- Class Design - Defining classes, their attributes, and methods
- Design Patterns - Applying appropriate patterns to solve problems
- SOLID Principles - Writing maintainable, extensible code
- Data Structures - Choosing the right data structures for efficiency
- API Design - Designing clean, intuitive interfaces
- Error Handling - Robust exception handling and validation
- Thread Safety - Handling concurrent operations correctly
Perfect for beginners to understand basic OOP concepts and simple design patterns.
| Project | Description | Key Patterns | README |
|---|---|---|---|
| Parking Lot | Design a parking lot system with multiple parking spots, vehicle types, and payment | Strategy, Factory | README |
| Coffee Vending Machine | Design a vending machine with inventory, payment, and dispensing | State, Observer, Factory | README |
| Logging Framework | Design a logging system with multiple log levels and handlers | Chain of Responsibility, Strategy | README |
| Traffic Signal System | Design a traffic signal control system with multiple intersections | State, Strategy, Observer | README |
| Tic Tac Toe | Design a Tic Tac Toe game with player management and win detection | State, Observer | README |
| Task Management System | Design a task management system with states, priorities, and assignments | State, Observer, Strategy, Builder, Repository | README |
Intermediate projects covering multiple design patterns and complex business logic.
| Project | Description | Key Patterns | README |
|---|---|---|---|
| ATM System | Design an ATM with card authentication, transaction processing, and cash dispensing | State, Command, Adapter, Factory | README |
| Library Management | Design a library system with book lending, reservations, and fine calculation | Strategy, Factory, Observer, Repository | README |
| Restaurant Management | Design a restaurant system with table management, orders, and billing | State, Command, Decorator, Observer | README |
| Elevator System | Design an elevator system with floor requests, direction control, and scheduling | State, Strategy, Observer, Repository | README |
| Pub-Sub System | Design a publish-subscribe messaging system with topics and subscribers | Strategy, Factory, Observer, Repository | README |
| Social Networking | Design a social network with friend requests, posts, and news feed | Observer, Strategy, State, Repository | README |
| Online Auction | Design an auction system with bidding, time-based closing, and notifications | State, Command, Mediator, Chain of Responsibility, Decorator | README |
| Airline Management | Design an airline system with flight booking, seat selection, and pricing | State, Strategy, Observer, Decorator, Repository | README |
| Online Stock Exchange | Design a stock trading system with order matching and portfolio management | Observer, Strategy | README |
Advanced projects with complex business logic, multiple subsystems, and sophisticated design patterns.
| Project | Description | Key Patterns | README |
|---|---|---|---|
| Movie Ticket Booking | Design a movie ticket booking system with seat selection, payment, and show management | Strategy, Observer, Repository | README |
| Splitwise | Design an expense splitting system with debt simplification and balance tracking | Strategy, Observer, Builder, Facade | README |
| Snake and Ladder | Design a board game with dice rolling, player movement, and win conditions | State, Observer | README |
| Online Shopping | Design an e-commerce system with cart, checkout, payment, and inventory | Strategy, Observer, Factory | README |
| Ride Sharing (Uber) | Design a ride-sharing system with driver matching, pricing, and trip management | Strategy, Observer, Decorator | README |
| CricInfo | Design a cricket information system with match tracking, score updates, and statistics | Builder, Observer, State | README |
| Spotify | Design a music streaming service with playlists, recommendations, and playback | Strategy, Observer | README |
| UPI Payment System | Design a UPI payment system with multiple banks, transaction processing, and security | Abstract Factory, Adapter, Chain of Responsibility, Command, Decorator, Proxy | README |
- ✅ Singleton - Single instance management (TaskManager, Repositories)
- ✅ Factory - Object creation (Payment factories, Vehicle factories)
- ✅ Abstract Factory - Families of related objects (UPI payment processors)
- ✅ Builder - Complex object construction (Task, Expense, Match)
- ✅ Adapter - Interface adaptation (Payment adapters, Bank adapters)
- ✅ Decorator - Dynamic behavior extension (Price decorators, Feature decorators)
- ✅ Proxy - Access control and lazy loading (Payment proxies)
- ✅ Facade - Simplified interface to complex subsystems (Service facades)
- ✅ Observer - Event-driven notifications (Task updates, Expense notifications)
- ✅ Strategy - Algorithm selection (Search strategies, Split strategies, Pricing strategies)
- ✅ State - State-based behavior (Task states, Payment states, Game states)
- ✅ Command - Encapsulate requests (ATM commands, Restaurant orders)
- ✅ Chain of Responsibility - Request processing chain (Payment processing, Logging)
- ✅ Mediator - Centralized communication (Auction mediator)
- ✅ Repository - Data access abstraction (Task repository, User repository)
All projects follow SOLID principles:
- Single Responsibility - Each class has one reason to change
- Open/Closed - Open for extension, closed for modification
- Liskov Substitution - Subtypes must be substitutable for their base types
- Interface Segregation - Clients shouldn't depend on interfaces they don't use
- Dependency Inversion - Depend on abstractions, not concretions
Projects follow layered architecture:
┌─────────────────────────────────┐
│ Presentation/Demo Layer │
│ (demo.py, run.py) │
└─────────────────────────────────┘
│
┌─────────────────────────────────┐
│ Service Layer │
│ (Business Logic) │
└─────────────────────────────────┘
│
┌─────────────────────────────────┐
│ Repository Layer │
│ (Data Access) │
└─────────────────────────────────┘
│
┌─────────────────────────────────┐
│ Domain Layer │
│ (Models, Entities) │
└─────────────────────────────────┘
│
┌─────────────────────────────────┐
│ Strategy/Pattern Layer │
│ (Design Patterns) │
└─────────────────────────────────┘
- Python 3.8+ - All projects are implemented in Python
- Basic OOP Knowledge - Understanding of classes, inheritance, polymorphism
- Design Patterns - Familiarity with common design patterns (optional, you'll learn as you go)
- Clone the repository
git clone <repository-url>
cd low_level_design- Navigate to a project
cd taskManagementSystem # or any other project- Run the demo
python3 demo.py # or run.py depending on the project- Read the README Each project has a comprehensive README explaining:
- Architecture and design decisions
- Design patterns used
- How to run and use the system
- Code examples
Each project follows a consistent structure:
projectName/
├── app/
│ ├── models/ # Domain entities
│ ├── services/ # Business logic
│ ├── repositories/ # Data access
│ ├── strategies/ # Strategy pattern implementations
│ ├── states/ # State pattern implementations
│ ├── observers/ # Observer pattern implementations
│ ├── builders/ # Builder pattern implementations
│ ├── factories/ # Factory pattern implementations
│ ├── commands/ # Command pattern implementations
│ ├── decorators/ # Decorator pattern implementations
│ └── ...
├── demo.py # Demo script
├── run.py # Alternative entry point
└── README.md # Project documentation
1.1 Start with Easy Projects
- Parking Lot
- Coffee Vending Machine
- Tic Tac Toe
- Task Management System
1.2 Learn Basic Patterns
- Singleton
- Factory
- Strategy
- Observer
1.3 Understand SOLID Principles
- Read code comments
- See how principles are applied
- Try modifying code to see why design matters
2.1. Tackle Medium Projects
- ATM System
- Library Management
- Elevator System
- Pub-Sub System
2.2. Explore Advanced Patterns
- State Pattern
- Command Pattern
- Chain of Responsibility
- Repository Pattern
2.3. Study Architecture
- Clean Architecture layers
- Dependency Injection
- Service Layer patterns
3.1. Master Hard Projects
- Movie Ticket Booking
- Splitwise
- UPI Payment System
- Ride Sharing Service
3.2. Deep Dive into Complex Patterns
- Abstract Factory
- Mediator
- Multiple pattern combinations
3.3. Optimize and Extend
- Add new features
- Optimize performance
- Add thread safety
- Implement persistence
After going through these projects, you will:
- ✅ Master Design Patterns - Understand when and how to apply 15+ design patterns
- ✅ Write Clean Code - Follow SOLID principles and clean architecture
- ✅ Design Scalable Systems - Build systems that can grow and evolve
- ✅ Handle Concurrency - Implement thread-safe operations
- ✅ Think Like a Senior Engineer - Make design decisions considering trade-offs
- ✅ Ace Interviews - Be prepared for LLD interviews at top tech companies
- Start with easy projects
- Read the README first
- Run the demo to see it in action
- Study the code structure
- Understand design decisions
- Try to implement a project yourself first
- Compare with the solution
- Understand the differences
- Learn from the design choices
- Pick a problem statement
- Design the solution
- Implement it
- Compare with the solution here
- Understand trade-offs
- UPI Payment System - 10+ design patterns, complex payment processing
- Task Management System - Complete state management, search strategies, observer pattern
- Splitwise - Advanced debt simplification algorithm, multiple split strategies
- Online Auction System - Complex bidding logic, time-based events, mediator pattern
- Observer Pattern: Task Management, Splitwise, Social Networking
- State Pattern: ATM, Elevator, Task Management, Traffic Signal
- Strategy Pattern: Parking Lot, Pub-Sub, Search systems
- Builder Pattern: Task Management, Splitwise, CricInfo
- Command Pattern: ATM, Restaurant Management, Online Auction
- Chain of Responsibility: UPI Payment, Logging Framework
Contributions are welcome! Here's how you can help:
- Add New Projects - Implement new LLD problems
- Improve Documentation - Enhance README files
- Fix Bugs - Report and fix issues
- Add Features - Extend existing projects
- Code Reviews - Review and suggest improvements
- Follow the existing code structure
- Add comprehensive documentation
- Include working demo scripts
- Follow SOLID principles
- Add type hints
- Write clean, readable code
- Refactoring Guru - Excellent design pattern explanations
- SOLID Principles
- 25+ Projects - Complete implementations
- 15+ Design Patterns - Creational, Structural, Behavioral
- 1000+ Files - Well-structured, documented code
- SOLID Principles - Applied throughout all projects
- Thread Safety - Concurrent operations handled correctly
This repository helps you:
- ✅ Write Better Code following industry best practices
- ✅ Understand Design Patterns through real-world implementations
- ✅ Build Scalable Systems with clean architecture
- ✅ Think Like a Senior Engineer making design decisions
For questions, issues, or contributions:
- Create an issue on GitHub
- Review individual project READMEs
- Study the code and documentation
If you find this repository helpful, please ⭐ star it to help others discover it!
Made with ❤️ to help developers master Low Level Design and ace their interviews!
Happy Learning! 🚀