✨ Quality: Missing matrixWorldNeedsUpdate in overridden updateMatrix#884
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…trix When overriding `updateMatrix` on a Three.js `Object3D` (or `Sprite`), you must set `this.matrixWorldNeedsUpdate = true`. Without this, the object's world matrix will not be recalculated when its local transform changes, causing the sprite to appear frozen in place, incorrectly scaled, or improperly rotated in the scene. Affected files: SpriteUtils.ts Signed-off-by: ChinhLee <76194645+chinhkrb113@users.noreply.github.com>
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✨ Code Quality
Problem
When overriding
updateMatrixon a Three.jsObject3D(orSprite), you must setthis.matrixWorldNeedsUpdate = true. Without this, the object's world matrix will not be recalculated when its local transform changes, causing the sprite to appear frozen in place, incorrectly scaled, or improperly rotated in the scene.Severity:
highFile:
packages/core/src/3d/SpriteUtils.tsSolution
When overriding
updateMatrixon a Three.jsObject3D(orSprite), you must setthis.matrixWorldNeedsUpdate = true. Without this, the object's world matrix will not be recalculated when its local transform changes, causing the sprite to appear frozen in place, incorrectly scaled, or improperly rotated in the scene.Changes
packages/core/src/3d/SpriteUtils.ts(modified)Testing
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Closes #883