I build practical tools where AI meets creative software — with a particular interest in clear architecture, careful automation, and making complex systems easier to understand.
| Project | What it is |
|---|---|
| Godot AI Sidebar | An AI game-development agent inside Godot, built around scene awareness, surgical edits, and editor-native undo/redo. |
| Blender Copilot | A native AI agent for Blender with scene inspection and controlled, undoable edits. |
| GravityGuard | Guardrails that help AI coding workflows respect secrets, architecture rules, and test integrity. |
| ArchAcademy | An interactive way to explore software architecture, design patterns, and engineering trade-offs. |
I also make small tools for OCR and translation, image workflows, and creative experiments. Browse all repositories →
- Useful AI: tools that help people do real work while keeping decisions visible and reversible.
- Good architecture: understandable boundaries, honest constraints, and systems that can grow without becoming tangled.
- Learning across fields: my background is in philosophy and religion; I enjoy bringing careful questions about language, knowledge, and responsibility into software.
GDScript · Python · TypeScript · Godot · Blender · AI agents · MCP · Clean Architecture
I enjoy conversations about thoughtful AI tools, software design, and creative technology. Find me on YouTube, LinkedIn, or GitHub.
“Where careful questions meet useful tools.”

