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DX12 takes a long time to initialize the pipeline #1

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@hasenbanck

The source seems to be the creation of the BC6H pipeline. It takes much longer on DX12 and all other variants.

        Self::create_pipeline(
            &device,
            &shader_module_bc6h,
            &mut bind_group_layouts,
            &mut pipelines,
            CompressionVariant::BC6H(BC6HSettings::basic()),
        );

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