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You will be asked to select your Karlson install. This will copy all the game files you need to compile your mod.
Additionally, 0Harmony.dll and LoadsonAPI.dll will be downloaded from the compiled binaries (see Releases for more info)
After that, you will be prompted to enter a mod name.
This is very important, pick a unique name. You won't be able to change your GUID
You can now open the LoadsonMod.sln solution with Visual Studio and start writing your mod.
Create a Main.cs file in your LoadsonMod project.
Delete using directives and replace with LoadsonMod using directives: