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mliang1604
pharos
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Comfortable display density
Compact display density
Cache render pipelines across identical primitives
mliang1604/pharos#134
·
Filter by author
mliang1604
opened
on Jun 8, 2026
Live scene toggle: switch scenes at runtime (per-scene builders + teardown)
mliang1604/pharos#133
·
Filter by author
mliang1604
opened
on Jun 8, 2026
glTF KTX2 textures via the KHR_texture_basisu extension
assets
mliang1604/pharos#127
·
Filter by author
mliang1604
opened
on Jun 8, 2026
Instanced rendering: collapse per-object draws into one instanced draw
best effort
rendering
mliang1604/pharos#113
·
Filter by author
mliang1604
opened
on Jun 7, 2026
Post-mortem: what does Pharos still need?
docs
mliang1604/pharos#80
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Public WebGPU demo build
game
infrastructure
mliang1604/pharos#79
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Performance pass on mid-range hardware
game
rendering
mliang1604/pharos#78
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
UI pass: main menu, pause, end-of-game screen
game
ui
mliang1604/pharos#77
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Audio pass: music, sfx, footsteps
audio
game
mliang1604/pharos#76
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Build the minimum playable prototype
game
mliang1604/pharos#75
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Game design document (1–2 pages)
design
docs
mliang1604/pharos#74
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Pick a genre and scope it tightly
design
mliang1604/pharos#73
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 9 — Reference Game
Hot reload of scripts and shaders
tooling
mliang1604/pharos#72
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Undo/redo: command pattern
architecture
tooling
mliang1604/pharos#71
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Scene save/load through the editor
tooling
mliang1604/pharos#70
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Transform gizmos: translate, rotate, scale
rendering
tooling
mliang1604/pharos#69
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Asset browser: thumbnails, drag-into-scene, search
tooling
mliang1604/pharos#68
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Inspector panel: edit component fields by type
tooling
mliang1604/pharos#67
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Hierarchy panel: tree view, drag-to-reparent, multi-select
tooling
mliang1604/pharos#66
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
Editor shell: viewport + panel layout (React or Svelte)
tooling
mliang1604/pharos#65
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 8 — Editor
HUD example: health bar, ammo counter, crosshair
ui
mliang1604/pharos#64
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 7 — Audio, Input, UI
In-game UI: pick an approach (immediate-mode vs. DOM overlay)
architecture
ui
mliang1604/pharos#63
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 7 — Audio, Input, UI
Input: pointer lock and relative mouse for FPS-style controls
input
mliang1604/pharos#62
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 7 — Audio, Input, UI
Input abstraction: keyboard, mouse, gamepad, touch
input
mliang1604/pharos#61
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 7 — Audio, Input, UI
Audio: load, play, loop, fade
audio
mliang1604/pharos#60
·
Filter by author
mliang1604
opened
on May 25, 2026
·
Phase 7 — Audio, Input, UI
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