I design and build interactive engineering software: telemetry dashboards, fleet optimizers, cluster schedulers, collaborative tools, observability platforms. TypeScript, React, and systems thinking — every project below is live, tested, and deployed, not a mockup.
| Project | What it is | Live demo | Code |
|---|---|---|---|
| Astra Telemetry | Mission-control dashboard: deterministic rocket-flight sim engine, canvas time-series charts, event timeline (Max-Q, MECO, stage sep), scrub + anomaly injection | https://hire-me-mono.vercel.app/demos/astra | packages/astra-core |
| Volt Fleet | EV fleet ops: live vehicle map, battery/health panels, charging scheduler optimizing against time-of-use pricing, trip planner | https://hire-me-mono.vercel.app/demos/volt | packages/volt-core |
| TensorGrid | GPU cluster observability: node heatmaps (util/power/temp), priority job scheduler sim, throughput charts, threshold alerts | https://hire-me-mono.vercel.app/demos/tensorgrid | packages/tensorgrid-core |
| Pulse | Realtime collab whiteboard: canvas drawing, presence cursors, CRDT-lite merge converging concurrent edits, ops/latency stats | https://hire-me-mono.vercel.app/demos/pulse | packages/pulse-core |
| TraceLens | API observability: synthetic load generator, live p50/p95/p99 via streaming histograms, error-budget burn-down, trace waterfalls | https://hire-me-mono.vercel.app/demos/tracelens | packages/tracelens-core |
Monorepo: https://github.com/rjmcgee53192/hire-me-mono
Patterns I reach for: deterministic simulation engines · finite state machines · ring buffers + canvas for high-frequency rendering · greedy/MILP optimization · priority scheduling & bin-packing · CRDTs for convergence · streaming quantile estimation · SLOs & error budgets
Building and shipping a five-project engineering monorepo — open to Senior Full-Stack / Software Engineering roles, remote US.
- Portfolio: https://hire-me-mono.vercel.app
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