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Establish a clean and consistent way to eject a client from the game. #4

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@tobz

Notwithstanding actual errors, we need to make sure that linkdeath, etc, are all handled gracefully and correctly. This means a consistent way to boot a player and clean up their client accordingly. Right now we simply disconnect and remove the client if we encounter a processing error. What we need is to have a way to mark them for death, so to speak, and have them be cleaned up properly after the right amount of time.

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