Notwithstanding actual errors, we need to make sure that linkdeath, etc, are all handled gracefully and correctly. This means a consistent way to boot a player and clean up their client accordingly. Right now we simply disconnect and remove the client if we encounter a processing error. What we need is to have a way to mark them for death, so to speak, and have them be cleaned up properly after the right amount of time.
Notwithstanding actual errors, we need to make sure that linkdeath, etc, are all handled gracefully and correctly. This means a consistent way to boot a player and clean up their client accordingly. Right now we simply disconnect and remove the client if we encounter a processing error. What we need is to have a way to mark them for death, so to speak, and have them be cleaned up properly after the right amount of time.