What's Changed
- Bots look out for grenades when retreating by @sunzenshen in #1841
- Bots place player pings when engaging enemy by @sunzenshen in #1902
- Bots move to vantage point to throw grenade by @sunzenshen in #1811
- Bots leapfrog between cover areas when attacking by @sunzenshen in #1806
- Bots cloak detection bonus when aiming at enemy by @sunzenshen in #1838
- Show bot ghoster callouts in compass by @sunzenshen in #1785
- NeoUI changes (mostly backported from scoreboard change) by @nullsystem in #1949
- const reference optimization in bot ctg carrier by @sunzenshen in #1979
- Reduce increased dedicated server build time by @Masterkatze in #1980
- Change the marker cvars delimiter char by @Rainyan in #1968
- Downgrade to windows-2022 to keep using VS2022 by @nullsystem in #1984
- Shadows on water surfaces by @AdamTadeusz in #1965
- Update developer "getting started" docs by @Rainyan in #1985
- Silence leaf shadow count assert spam by @Rainyan in #1986
- CMake unity build by @nullsystem in #1982
- Award assists to players for damage inflicted before bot takeover by @sunzenshen in #1901
- Bump actions versions by @Masterkatze in #1987
- Fix not initialized m_pFilterPanel pointer by @Masterkatze in #1988
- Fix GCC 16 c_baseentity connect/disconnect game crash by @nullsystem in #1989
- Sparse neoAssets checkout and NEO_EXTRA_ASSETS_ALT_PATH by @nullsystem in #1992
- Bots swap for more powerful weapons by @sunzenshen in #1800
- Bots apply nav pathing penalties based on weapon limits by @sunzenshen in #1805
- Expand context hint hud element, picking up weapons with use key by @AdamTadeusz in #1944
- Bots loot weapons they could not select on spawn due to class restrictions by @sunzenshen in #1997
sv_neo_restore_...- Give XP/deaths to players, restore from backup by @nullsystem in #1880
Full Changelog: v29.1-alpha...v30.0-alpha